Overpopulation on Earth and a severe lack of resources led to a global crisis without precedents in the history of mankind. It all has come to a critical point. In order to keep our species alive, the Global Union of Nations launched the Space Colonization Program, which involved the latest spaceship technology ever conceived. You come in as an officer serving as part of the Special Security Force aboard the S.T.A.R. class spaceship S.T.A.R. 1088 Harvester. Twelve days after an unexpected change of course, something hits the rear engine rendering the whole spaceship completely inoperational and out of control, floating adrift in the unknown deep space. Stuck in the middle of our never ending universe, it's time to send a signal in hopes help arrives.

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Nice ^^ remind me FEAR2, I only hope there will be option to scale HUD to smaller size.

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CED2011 Author

To be honest I did not play the second FEAR game, only the first one, so I don't know how the hud behaves in there.
You personally know I like mask huds instead of simple health/ammo/armor indicators.
I handcrafted it on GIMP though, all by myself. I only did one side and then copied it & inverted it and well, this is what came out.
As for scaling it down, hmm maybe with a cvar it could be done.
I can't promise anything but it's a good idea I'll take into account.
Thanks for your comments :)

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My dream is to have three options: this hud as standard one, smaller one with just smaller by 50% strips on left and right (but keep that hud mask frame same size), no hud option (but since it's D3 engine hud can be easy disabled).

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Ok, so I took a hard choice: I'm no longer doing "MissionMod" but instead I'll start working on a completely new project "S.T.A.R 1088"

Here, The new HUD

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