Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.
for those who play generals and like the chinese faction in that game
"were going to ruin somebody's day"
but seriously Super Star Destroyers are a terror if you are facing the empire, but can be a live saver if your playing as the empire
Fly a fighter into its bridge! Easy kill, if only we could do it in game.
It always bothered me a bit how quick the Executor went down, even though it was sheer dumb luck.
Even so, with Vader on the bridge there aren't going to be any A-Wings stopping in.
It was really stupid because it would have just kept flying forward. It has 3 bridges and stabiliser control in each, so an A-wing to one would be no more an inconvenience than Vader choking his officer base.
I was aware of two, the second being smaller and protected in the middle of the ship, under the 'city'. But it was said that secondary control was unable to take control from the main bridge.
Doesn't really make a lot of sense no matter which way you look at it.
Well there have been a number of dumb ways where ssd's have been lost. For example some imperial warlord flew his into a torpedo sphere controlled by another warlord, I know for a fact Pelleaon facepalmed when that happened
Lost Stars explains it. The rebel fleet focused on the engines crippling its station keeping capabilities.