Star Wars: Interregnum is an upcoming mod for Sins of a Solar Empire: Rebellion that builds off of the highly successful Enhanced 4X Mod. Fleeing the unknown terror that is chasing the Vasari, the factions of Sins of a Solar Empire stumble on a temporary wormhole that takes them to a galaxy far, far away. The sudden arrival of armadas with trillions of refugees and thousands of warships between the events of Episodes 5 & 6 forever alters the Star Wars universe and plunges the galaxy into an unprecedented period of chaos and violence. Begun, a new conflict has.

Description

A series of optional graphics enhancement minimods for the Enhanced 4X Mod and Interregnum to allow the player to customize their experience. Use of the Sins:Re compatibility minimods requires the Sins:Remastered Mod.

Preview
E4X & Interregnum Graphics Minimods 1.86
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borisov01072003ghj
borisov01072003ghj - - 10 comments

Наконец-то изображения с хорошим разрешением!

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GardasCheron
GardasCheron - - 7 comments

Looks like the download is missing E4X Sins:Re.

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dolynick Creator
dolynick - - 632 comments

You are correct. A fix is in the works.

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donos_47 Author
donos_47 - - 315 comments

should be corrected!

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TheAntiSocialFatMan
TheAntiSocialFatMan - - 70 comments

I'm confused, the folders in the download are not of the same name as those in the description, like there isn't a E4X Sins:Re. So what files do I actually need just to get SW:I, SinsRe and E4x to work together nicely. I tried using the E4X Sins:Re from the previous version but got a String Not Found error with the game's text.

In this download there's:
E4X BGM Enchanced Graphics
INT Beskar
INT SinsRE
INT SinsRE Powderpuff Aggressor

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dolynick Creator
dolynick - - 632 comments

The download is being updated as I type. The corrected version should be available shortly.

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TheAntiSocialFatMan
TheAntiSocialFatMan - - 70 comments

Thank you :D

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donos_47 Author
donos_47 - - 315 comments

should be corrected now

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Journeyman_Commando
Journeyman_Commando - - 39 comments

This download doesn't seem to have the E4X Sins:Re Patch, is it still required?
*Edit* File now included, thanks for the great mod and fast response.

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dolynick Creator
dolynick - - 632 comments

We were just notified. It's being re-uploaded with the missing mod as I type.

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donos_47 Author
donos_47 - - 315 comments

should be live now, my apologies

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JohnMidnight
JohnMidnight - - 65 comments

Cool. Someones pointed it out. I was like prepping to submit picture of the missing mod :/

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dolynick Creator
dolynick - - 632 comments

It was in the original file posted, then it was updated and accidentally removed. Just a mix-up. Should be back in very shortly.

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JohnMidnight
JohnMidnight - - 65 comments

No worries. Problem was spoken. Solution was delivered. Status: InProgress. I can live with that.

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donos_47 Author
donos_47 - - 315 comments

should be corrected now. My apologies on the slip up haha

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JohnMidnight
JohnMidnight - - 65 comments

It's awesome ^.^ Last mod loaded, hitting the play button. Time to play some New Republic.

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Shalabayzer
Shalabayzer - - 40 comments

Can someone please verify the load order for me? It's like this at the moment.

TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 10
enabledModName "INT SinsRe Powderpuff Aggressor"
enabledModName "INT SinsRe"
enabledModName "E4X SinsRe"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Infinite Research"
enabledModName "E4X BGM Enhanced Graphics"
enabledModName "Star Wars Interregnum Beta 1"
enabledModName "Enhanced 4X Mod 1.86"
enabledModName "SinsRemastered-v0.94b"

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dolynick Creator
dolynick - - 632 comments

Looks more or less fine. BGM should go right below E4X SinsRe but otherwise the order should work.

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SSDImperium99th
SSDImperium99th - - 228 comments

Having a slight issue here, where my Kodiak cruisers are using default weapon/particle effects. Is this intentional?

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Guest
Guest - - 690,213 comments

Maybe you already noticed, but some of the particle files are named incorrectly with "Cannaon" instead of "Cannon" (so for example "Weapon_Tech_AutoCannaonFrigate_Travel.particle"). When I fixed the naming, mod worked as intended.

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