A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game. and bring it to its full potential.

Report abuse Star Wars: Empire At War - Full Mod - Beta 1
Filename
SWEAWFMB1.rar
Type
Full Version
Uploader
jawnkwan
Date
Jan 29th, 2012
Size
623.29mb (653,571,712 bytes)
Downloads
2,952 (2 today)
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Description

Comment as you see fit. Constructive criticism is welcome but do not complain.



Star Wars: Empire At War
Full Mod
Beta Version 1

Release: January 30,2012
File: SWEAWFMB1
Version: 1.1
Size: 623MB
Full: 1.72GB
Type: rar

Please leave comments, any suggestions will be noted. Feedback is important in helping me improve this project. I am not able to find all of the issues by myself. It is up to you, the beta testers to help me.

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Star Wars: Empire At War - Full Mod - Beta 1
Post comment Comments
xPearse
xPearse Jan 31 2012, 4:17am says:

Yea awesome, will download when I get home. I'll also have to install empire at war, I thought it would be a bit smaller than 600+mb.

Is everything so far in the download, do we have access to ground and space.

+2 votes     reply to comment
jawnkwan Author
jawnkwan Jan 31 2012, 3:31pm replied:

This is a fully functional version.

+2 votes   reply to comment
fenix02
fenix02 Jan 31 2012, 11:01am says:

is it possible to be made modfoldered?

+2 votes     reply to comment
jawnkwan Author
jawnkwan Jan 31 2012, 3:30pm replied:

I do believe it works that way

+2 votes   reply to comment
Heljumper117
Heljumper117 Jan 31 2012, 8:11pm says:

A little bit of critiscism, space ships are too slow, recruitment times are too slow and unit prices are a bit too high.

+2 votes     reply to comment
jawnkwan Author
jawnkwan Feb 3 2012, 5:17pm replied:

When I first assessed the Build Times, I considered what It may have taken to actually build a space ship. I concluded, a long time. But I will admit that they can run down your patience, and I understand your point. By the next release, I hope to have everyone's concerns addressed and resolved.

+2 votes   reply to comment
Heljumper117
Heljumper117 Jan 31 2012, 8:13pm says:

my point is I spend more time sitting and staring at my screen than doing anything but the ground combat is very fun, infantry is actually fun to use.

+2 votes     reply to comment
websurfer234
websurfer234 Feb 3 2012, 4:45pm says:

Also the fact that the victory is ridiculously underpowered is kinda disconcerting. I put together almost all the starting forces for the empire and attacked a small rebel fleet. The victory's lost all their shields in like 3 minutes into the battle. Then got wiped out. The acclamators were next. Against only 3 nebulon frigates and fighters and a lot of transports!

+2 votes     reply to comment
jawnkwan Author
jawnkwan Feb 3 2012, 5:08pm replied:

I did not do any work on the Victory or Acclimator ships, they are still at their default settings. If you acquired them, I assume you playing a different campaign than the one I intended. In Galactic Civil War, the Empire starts with I think six Star Destroyers.

+2 votes   reply to comment
fenix02
fenix02 Feb 6 2012, 12:00pm says:

have you only editted the civil war? in skirmish the empire had a lot of builds missing no access to anything other than fighters until level 3 station seriously pawnd by rebels. and i tried lines are drawn and a lot of icons are missing
just tried the civil war. a lot of things are missing, basic buidling options on most planets, land or space drop points
but the mod does look really good otherwise, bit more work :)

+2 votes     reply to comment
jawnkwan Author
jawnkwan Feb 9 2012, 7:50pm replied:

I focused only on the Galactic Civil War campaign so far. I have only begun to work on multilayer and skirmish properties so thank you for your input there. Some of the land maps are unfinished so there are planets with no surface yet, there will be an update for that. A list in in the features section.
If you could describe to me by what icons you mean when you say there are missing from The Lines Are Drawn.

+2 votes   reply to comment
Khanti
Khanti Feb 15 2012, 7:12am says:

Hey, Jawnkwan, i I finally managed to install it correctly. You made statement in "install.txt" file to "paste contents of file: BACKUP into: star wars empire at war/GameData/Data and overwrite all and paste contents of file: MAIN into: star wars empire at war/GameData/Data and overwrite all" - which is completly wrong.
I did it and it didn't work.
Then I made standard mod folder in "Star Wars Empire at War\GameData\Mods\" and put THERE those files plus shortcut (sweaw.exe" MODPATH=Mods\Full) and that WORKS.
So, no need for separate installation and OVERWRITIG files. It works well as standard mod.

But it has terrible number of missing texts (ships, planets, etc) and many planets has no land base spaces.

The fight (my 5 ISD vs Home One and Nebulon) was FUN! I was shocked to see EVERY single fighter as unit on map. Good idea. But combat was too lethal. Home One died in a seconds. Should be some minutes even when attacked by 2 ISDs and some 30 fighters.

Good Luck! It can be a VERY nice mod.

+3 votes     reply to comment
evikolp
evikolp May 22 2013, 5:51am says:

народ а игра работает?

+1 vote     reply to comment
FieryGeode
FieryGeode Nov 4 2014, 3:33pm says:

How do you install the mod?

+1 vote     reply to comment
FieryGeode
FieryGeode Nov 4 2014, 3:57pm replied:

Also when I tried extracting the files, I was given errors

+1 vote     reply to comment
FieryGeode
FieryGeode Nov 4 2014, 4:32pm replied:

Nevermind the second comment

+1 vote     reply to comment
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Platform
Windows
Developer
BORG Cyber-Games
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MD5 Hash
2e68d66ee71043e55d95a4b6ac8cee69
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