A revised gameplay format. Large scaled surface and space maps to accommodate massive military movement. Totally revised unit functions for a more in depth, complicated, and realistic game. Nearly every script has been reviewed and altered to bring out the true nature of the game, and bring it to its full potential. This project is dedicated to what could have been….

Description

The Star Wars: Empire At War - Full Mod - Super Beta 3 Plus, with revised scripts, naming conventions, structures, new and updated maps, and gameplay. This version is super beta and unrefined. It includes the contents of the Map Pack 2 with exception to the new Skirmish Maps. Comment as you see fit.

Preview
Star Wars: Empire At War - Full Mod - Super Beta 3
Post comment Comments
jawnkwan Author
jawnkwan

This is an unrefined and incomplete version specifically meant for those interested in QA. However, it is open to everyone as it is a major step up from Beta 2 and is still fully functional.

Reply Good karma+2 votes
G3nesis_Prime
G3nesis_Prime

is this GC or skirmish or both?

Ive never really enjoyed skirmish

Reply Good karma Bad karma+2 votes
jawnkwan Author
jawnkwan

Primarily conquest, skirmish is a work in progress but still functional.

Reply Good karma+2 votes
G3nesis_Prime
G3nesis_Prime

sweet

Reply Good karma Bad karma+2 votes
fenix02
fenix02

been looking forward to this, no mod has captured the movies like youve achieved here great job!

Reply Good karma Bad karma+4 votes
IrishRebelJedi
IrishRebelJedi

I love it. I really like this beta. I cannot wait till the mod is complete. Its a enjoyable with the new text and enjoyable battles. I love your mod.

Reply Good karma Bad karma+4 votes
JokerFett
JokerFett

Just now downloading. I'm really eager to see the enhancements that have been made over Beta 2!

Reply Good karma Bad karma+3 votes
CaptainAdlai
CaptainAdlai

First off, I'd like to say this is a great mod. I have a few questions though.

- First, will descriptions and weak/strong columns be added?

- Second, I think that space units should be able to shoot as far as they can see, the way land units can, can you implement that?

- Third, I think that AT-ATs should not have their health chipped away by infantry, turrets, small tanks, etc. Is that something you plan on changing?

- Fourth, while deploying my troops on Naboo, I got a CTD as soon as I capped the unit count, is that a known issue?

- Fifth, what is the difference between the two Hoth maps with odd names?

- Sixth, can you remove the TIE craft from the list of build-able ships in Conquest, Campaign, and Skirmish (since TIE craft don't have a hyper-drive, and have to be carried by a cruiser)?

- Seventh, are there plans to reintroduce the Interdictor and Victory?

~~~

- The name of the Gunboat is incorrect, currently you have it listed as a B-Wing.

- The names of the various Star Destroyers are all "Star Destroyer" during the battle, and so I don't know which type is which.

Thanks.

Reply Good karma Bad karma+2 votes
jawnkwan Author
jawnkwan

In anwer to your questions briefly:

1) probably not
2) its still a work in progress.
3) what other way would you suggest?
4) not as far as I know. I have not encountered such a bug in this mod.
But I will keep a lookout.
5) nothing, one is a test map.
6) the TIEs will remain.
7) unlikely, despite their canon.

Gunboat? not suppose to be a buildable unit in this mod.
Still working on naming conventions.

Thank you for your input.

Reply Good karma+2 votes
Packy21
Packy21

going to try if this version works. i don't think its my video card. it never refused anything. but still i get an exception

Reply Good karma Bad karma+1 vote
Packy21
Packy21

is it a standalone? i can't find a shortcut

Reply Good karma Bad karma+1 vote
jawnkwan Author
jawnkwan

It is a patch, meant to overwrite existing files.

Reply Good karma+1 vote
Packy21
Packy21

why is the camera so over sensitive?

Reply Good karma Bad karma+1 vote
jawnkwan Author
jawnkwan

I haven't fixed that yet.

Reply Good karma+1 vote
Packy21
Packy21

i don't like it. maybe i like the full version but. sirry. i don't like it

Reply Good karma Bad karma+1 vote
jawnkwan Author
jawnkwan

Maybe try give it more than three hours. I didn't like Project Reality when I first tried it, but after some time, I hit the curve and it grew on me... But what-ever, I appreciate your, insight, and input...

Reply Good karma+1 vote
Packy21
Packy21

i will try. but it is just. over sensitive camera, only one foghter per squad. units have unlimited range. that are verry anoying things

Reply Good karma Bad karma+1 vote
Tophatwizard
Tophatwizard

where is the download for one that isn't a mirrior???

Reply Good karma Bad karma+1 vote
Tophatwizard
Tophatwizard

nvm i found it :D

Reply Good karma Bad karma+1 vote
Atchkizz
Atchkizz

in conquest when you build fighters as rebellion, does it build a squadron or a single unit?

Reply Good karma Bad karma+1 vote
jawnkwan Author
jawnkwan

All fighters are single units in this mod.

Reply Good karma+1 vote
Atchkizz
Atchkizz

So can the price for them be lowered in galactic conquest, or is it already lowered?

Don't know if this is possible but instead of all single units for fighters what if you had the option to split up the squadron into single units?

Reply Good karma Bad karma+1 vote
jawnkwan Author
jawnkwan

The prices are all lowered, including build times, So far, I have not found a way to make squadrons of independent fighters. However if I do find a way, I will likely use it instead of the current setting.

Reply Good karma+1 vote
Atchkizz
Atchkizz

in the beta 2 there are planets with no description and many of the planets i travelled to didnt allow me to build anything or land units on the surface. I think some planets did allow me to build land buildings but i believe that was intended. Did I install wrong or is it supposed to be like that?

Reply Good karma Bad karma+1 vote
jawnkwan Author
jawnkwan

There are allot more restrictions for building structures, all of the parameters and prerequisites are listed in the features section.

Reply Good karma+1 vote
IrishRebelJedi
IrishRebelJedi

Is there a reason the icons are random? Cause I can't see what I'm choosing.

Reply Good karma Bad karma+1 vote
jawnkwan Author
jawnkwan

The Icons should not be scrambled. Try overwriting the MAIN files with a BACKUP, and then overwrite that with the MAIN files, this should solve the issue, If you have further issues, please contact me.

Reply Good karma+1 vote
Schipwrk
Schipwrk

I look forward to testing this mod out. It looks promising.

Reply Good karma Bad karma+2 votes
squalla
squalla

cant dl form game front :P eny other way to dl it

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

This comment is currently awaiting admin approval, join now to view.

goodcaptinkirk
goodcaptinkirk

Hey... um any reason why i get this error?

(xml parse error-File./Data/XML/GroundStructures.xml:file only has a root node with no other content) i tried to over ride with the backups but that just crashed my PC. Any help?

Reply Good karma Bad karma+1 vote
darkhusky88
darkhusky88

When I start the campaign mode during the title crawl theres a huge white circular thing in the middle of the screen. When the first level starts it goes away. But If Vader gets anywhere near Rebel troops he stand still and gives up and the game is over. WTF? Oh and he dies way too easily in Space Skirmish.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: