This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.
So yes Fluorrum has been in the mod since the early days but toward the release it was causing the game to crash if it was part of GC map. I am not sure why such a thing would happen but I just removed the planet before the release. The space map and land map along with the AI seem to work fine so I am trying to figure out why we get the crash so you guys can fight the pirates.
Florrum: I love that place! Hondo and his pirates added a good deal of humor to "The Clone Wars."
Was there a typo in the XML? Like a broken string? The map and scripts may work fine but I know if you point an XML field to the wrong "content" then it will cause GC to crash at startup.
Its not at start up. Only a noob modder couldn't find that issue. I like to think I am well above such a thing after 5 years. LOL
Thanks for the suggestion!
I don't know a lot about modding but maybe a prop that hasn't been included in the release by accident?
Maybe it wasn't the planet, but a unit or building on the planet?
So when I play against the Separatist, they wont upgrade Their tech level, and no matter at what level I put them at its the same thing, the game is great I just wish I fought them at a better level. its too easy for me. Is there a way to fix it? they also wont upgrade space stations no more then level 3, and only use b1 and b2 droids