This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.

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Report RSS Trying to fix the pirates (view original)
Trying to fix the pirates
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Darth_Saber
Darth_Saber - - 917 comments

Florrum: I love that place! Hondo and his pirates added a good deal of humor to "The Clone Wars."

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Kairu
Kairu - - 78 comments

Was there a typo in the XML? Like a broken string? The map and scripts may work fine but I know if you point an XML field to the wrong "content" then it will cause GC to crash at startup.

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Ozzy667 Author
Ozzy667 - - 2,303 comments

Its not at start up. Only a noob modder couldn't find that issue. I like to think I am well above such a thing after 5 years. LOL
Thanks for the suggestion!

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Packy21
Packy21 - - 1,706 comments

I don't know a lot about modding but maybe a prop that hasn't been included in the release by accident?

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sandtrooper956
sandtrooper956 - - 636 comments

Maybe it wasn't the planet, but a unit or building on the planet?

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hamerhead
hamerhead - - 25 comments

So when I play against the Separatist, they wont upgrade Their tech level, and no matter at what level I put them at its the same thing, the game is great I just wish I fought them at a better level. its too easy for me. Is there a way to fix it? they also wont upgrade space stations no more then level 3, and only use b1 and b2 droids

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Description

So yes Fluorrum has been in the mod since the early days but toward the release it was causing the game to crash if it was part of GC map. I am not sure why such a thing would happen but I just removed the planet before the release. The space map and land map along with the AI seem to work fine so I am trying to figure out why we get the crash so you guys can fight the pirates.