This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.
Okay so talking with some other modders it seems most people will have to do this if they want there AI to function properly. However since RAW and other modes also do this it will prevent you from being able to have other mods function properly at the same time.
So go in to your The clone wars "data" folder and copy the "script" folder and "xml". Then place them in the "data" folder for the game itself.
What mods other than RAW do this?
I thought this was just something RAW did to mess with people or something. I usually put all those files back into the mod's files and never had issues with the AI.
I think AOTR also messes with the vanilla files. Can't remember for sure though.
I think Nomada's mods do and a few others that actually do any changes to the AI. A modder told me the AI won't function from the mod folder but I believe only some peoples games won't so if yours works without doing this then great!
If a mod is coded mostly replacing vanilla units then I can see that a mod would work without AI changes. My mod uses such a wide range of units that AI changes were necessary.
This is the advantage of both steam and GoG versions of the game, you can reproduce the folder and mod each one differently, eliminating this AI issue permanently.