This is a total conversion mod for Empire at War / Forces of Corruption. It takes place right after the Battle of Geonosis in "Attack of the Clones". Replacing the Empire, Rebels and Zann Consortium with the Galactic Republic and Seperatist Alliance along with The Hutt Cartel, Pirates and Neutral Worlds.
So lets give them missile launchers.
Model and texture - Ozzy667
Thanks to Dr. Mckay for rigging the build animation
Original. I like the Dwarf droid head
My question is how are you going to heal the organic soldiers and heroes for the CIS?
Almost all organics are sith so they self heal, Durge regenrates. Indiginous are basically screwed and if I get any other organics in we will figure something out.
I will likely also remove the Republic Bacta tanks since the Republic has medics.
Nice turret and i have a new idea for a type of clone for the republic. I think it would be cool if u made jet troopers.
I think that would be very interesting, I have never seen a true "Jet trooper" just units with the boba fett jetpack ability, if they permanently flew that would be awesome!
A permanently flying infantry unit would not be able to take advantage of cover thus being vulnerable to nearly every kind of ranged attack. For that reason the use of Jet Troopers, especially permanent flying ones, may be more of a waste of credits rather than a tactically useful unit.
The unit idea of Jet Troopers is still pretty good though, perhaps we could make it work.
there should be a way to be able to switch between flying and not, kind of like a deploy ability, but flying