Star Wars BattleFront Commander, is a mod based around and dedicated to Free Radicals version of Swbf3, with adding small gameplay features from pandemic's swbf2

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Major bugs & issues! (Games : Star Wars: Empire at War: Forces of Corruption : Mods : Star Wars BattleFront Commander : Forum : Bug Reports : Major bugs & issues!) Locked
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Oct 25 2017 Anchor

I want to like this mod. I honestly want to love it, but I cant! The models are beautiful, the fact that there is a Mandalorian faction that is interesting is good, but I feel like this mod holds bugs that aren't ever really answered for when they should be!

Every time I start out as the rebels, the Empire starts building their Death Star on day 5 when I'm just getting my feet in. I'm spammed with constant notifications of places like Antar or an asteroid field saying, "Antar control change from neutral to Empire" only for it to then change to "Antar control change from Empire to neutral" as if there's a bug preventing them from just taking it! Another thing is the massive credit value on certain planets which from what I've heard in the comments was something the developers did in order to test out the game quicker, but if that's the case then why was this never dealt with when the download was released?

The AI won't even attack me unless it's the bloody Death Star or a massive spam of one specific units.

Again, I really REALLY want to love this game cause it looks so beautiful, but how can I when there are issues that don't seem to get fixed or answered when asked about it?

Jan 28 2018 Anchor

1. I'm spammed with constant notifications of places like asteroids fields saying, "Antar control change from neutral to"and so on. It looks like AI can't statt building strbases there. Maybe script to put there starbase level 1 for everyone that conquered it (places without ground).

2. "massive credit value on certain planets" - Yeah ;) There are just a few, but their income is 99% income of factions:

- Coruscant 55.000 credits out of 58.000 total credits for Empire, every income facility is 10k.
- Hoth for Rebels, every facility is 6k, so 18.000 credits total plus trade income, but Bespin/Mygeeto is only 1k for facility so 4.000 credits plus trade). Bespin seems to be OK
- Mandalore for Separatis brings 40.000 credits (5k for facility plus special for 17k for Zann Palace), Geonosis brings 3500 credits for every facility plus additional income for Zann Palace (31.500 credits total), Hoth is 27k for Separatists, but Hypori only 8k.

Maybe just 10k for facility is too much?



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