Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
No Federation citizen has ever actually seen a Husnock, and none ever will. When an immense Husnock warship began bombarding the Federation colony world of Delta Rana IV, the Husnock on board had no way of knowing the colony had secretly become the home of an incredibly powerful being, a Douwd living in human form among the colonists. The Douwd, a pacifist, initially refused to aid the colonists in their desperate struggle against the Husnock, but seeing its human friends and family destroyed in the end proved too much to bear. In a moment of madness fuelled by anguish and rage, the Douwd unleashed its great powers and destroyed the Husnock. All the Husnock. Everywhere.
Exactly where these mighty ships come from is unknown - Starfleet believes the ruins of the Husnock civilisation lie far beyond the Federation's borders. Somewhat disconcertingly, if the extent of the Douwd's powers are to be believed then these vessels are little more than ghost ships, controlled by their advanced computer systems and carrying only the corpses of their former crews. These warships, the final legacy of the terrifying Husnock, stalk the stars bringing death and destruction wherever they go, echoing the dying screams of an empire of fifty billion beings.
Their alleged lack of crew does nothing to make these intimidating warships any less of a threat. Their immensely powerful shields, coupled together with firepower that must be seen to be believed ensure that even in death, the Husnock's mission of savage conquest will go on. Put simply, to underestimate a Husnock warship is to invite certain destruction.
"No, no, no, no, you don't understand the scope of my crime. I didn't kill just one Husnock, or a hundred, or a thousand. I killed them all. All Husnock, everywhere."
"Are eleven thousand people worth fifty billion? Is the love of a woman worth the destruction of an entire species?"
Yes, but can I capture them and use them? Let's focus on the important things here.
Nope. She's a capital ship. And a big one at that.
Too bad. I may almost shed a tear as I rend gaping holes into its superstructure and return its particles to the blackness of space where it was born.
So by 'Big Capital Ship' do you mean Dreadnought sized? Y'know, the mid-ground of Capitals and Titans.
I'd put the Husnock warship roughly halfway between a capital ship and a dreadnought in terms of size.
What, Uncapturable! Hersey!
I.imgur.com
I.imgur.com
Ooooh. Everything is looking so polished. Great job.
"Husnock warships were large starships operated by the Husnock prior to 2366. This type of vessel was much larger than a Galaxy-class starship, capable of being seen from the surface while in orbit, and capable of destroying all life on a planet."
Aby Douwd here? Hello? We could use some help over there. Genocide!
There's always been this weird, I dunno, dichotomy? in Star Trek where on the one hand you have the enduring features and factions of the setting like the Federation and the Klingons, but then you also have all of these disposable aliens of the week that come, tell their stand alone story, and then are dumped and never heard of again. And I'm not really saying that as a compliment either; it's a pretty terrible way to construct a setting. That there's a race of freaking space gods that can destroy an entire civilization in an instant is the type of thing that needs more attention and shouldn't just be thrown by the wayside after one story.
Of course Star Trek isn't actually about the overall setting. It's just a vehicle for social commentary, ethical discussions, or just interesting stories. They go, find a planet filled with one note strawman aliens, explore one specific issue, and then move on to the next planet. Ironic then that what people most seem to care about is the setting as a whole.
But i like Star Trek for all the shiney pretty things. More boom zip pop wow zamm zing please. Oooh plastic bag...
Lmao
Gene Roddenberry himself described Trek as sort of a 'wagon train to the stars' series. Star Trek was always modelled on old pioneer adventure stories. Sure there are major players in the Star Trek universe, like the Klingons and other mainstays, but the whole point of a wagon train story is the heroes pass through an area, see what's there, face unique challenges, learn a lesson and move on. It is, after all, a trek.
A standout of the Star Trek franchise is Deep Space Nine, which rather than being based on pioneer explorers was basically a western frontier outpost drama set in space. This gave DS9 the chance to really flesh out and deeply explore a lot of its themes and stories.
I'm not surprised that many people love the Star Trek setting as well as its stories and philosophy. The Star Trek universe is dramatic, political, conflicted, intriguing and filled with story. It's a rich science-fiction universe to explore.
And it's got cool ships and pew pew pew!
A race of space gods? Which race of space gods! There's so many!
Issa Husnock! :D
Hooray!
Famous last words?