Star Trek: Armada 3 is an upcoming mod for Sins of a Solar Empire: Rebellion. Beginning around the time of the Dominion war the mod will progress on it's own branching timeline. Players will have access to four races initially on release...
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Report abuse Star Trek Armada 3 1.0 Hotfix 1
Filename
Armada_1.0_Hotfix.7z
Type
Patch
Uploader
Gul-Dukat(tech)
Date
Mar 7th, 2014
Size
1.01mb (1,057,467 bytes)
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54,153 (1 today)
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Description

A small file containing a hotfix for some glaring omissions and errors that made it into version 1.0. More to follow as we receive more reports.Most critically this fixes the Scimitar being impervious and some other small graphical issues (for example some of the pirate ship iconography missing and Romulan heroes' pictures not showing up correctly). Also contained are some further upgrades to the descriptions of Federation ships and research. Klingons and Romulans to follow.

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Star Trek Armada 3 1.0 Hotfix 1
Post comment Comments  (0 - 50 of 115)
megavin123
megavin123 Mar 8 2014 says:

Can you still load previously saved games when this is installed?

+1 vote     reply to comment
Gul-Dukat(tech) Author
Gul-Dukat(tech) Mar 8 2014 replied:

You should be able to yes. they're very minor changes.

+2 votes   reply to comment
Nanoelite001 Mar 8 2014 replied:

ERROR: 3rmrgd B3rg-69 *borg bursts out of chest*

+2 votes     reply to comment
forgottenliquid
forgottenliquid Mar 8 2014 replied:

so the borg have assimilated xenomorphs now? well were screwed.

+9 votes     reply to comment
Guest
Guest Mar 8 2014 replied:

Never Fear, I'm here!! -runs to his transport, flies to his hive and goes into hyperspace- I'm safe now :)

+1 vote     reply to comment
Thotas_The_Wraith
Thotas_The_Wraith Mar 8 2014 replied:

Sorry I forgot to log in to post that >.>

+2 votes     reply to comment
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Guest Sep 15 2014 replied:

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jackralph96
jackralph96 Apr 2 2014 replied:

you need winrar or someother extractor that supports 7z files primarly 7zip since it's free and their file type

+1 vote     reply to comment
captinvader
captinvader Mar 8 2014 says:

when will we see the dominion in the game

+1 vote     reply to comment
captinvader
captinvader Mar 8 2014 says:

how about species 8472 they would be hard for the borg

+1 vote     reply to comment
Andrew657
Andrew657 Mar 8 2014 replied:

1 species 8472 ship could take out a cube with easy, imagine what it would do to a federation fleet... They would be unstoppable and make the game impossible. Maybe as a random event but even then it would need to be much weaker than the shows made out (unless Voyager is around that is).

+2 votes     reply to comment
LiquidatorBrunt
LiquidatorBrunt Mar 8 2014 replied:

The federation have the technology to destroy species 8472 ships.

+3 votes     reply to comment
Guest
Guest Mar 8 2014 replied:

In Armada 2 one of the Cardassian ships had an ability which brought forth an 8472 ship through some space-rift-thing to attack their enemies. Except - and I'm not 100% sure - they actually attacked everyone, so it was a bit of a gamble to do so. Something similar could be another way of including 8472 while also giving a ship a unique ability.

It needn't be super-powerful though. The Cube in the game isn't the be-all and end-all.

+5 votes     reply to comment
si1foo
si1foo Mar 13 2014 replied:

not really look at what the ship did its first shot on voyager didn't one shot it it would take 2 or 3 shots to kill a intrepid class then it would make a couple of shots to kill anything else and aslong as they where in small numbers they wouldn't win vs a fleet

0 votes     reply to comment
Siicoris
Siicoris Jun 4 2014 replied:

It wasn't until a lone federation ship with what was quickly becoming antiquated technology, came up with a bio-weapon that could destroy species 8472, did the borg have any clue how to defeat them. Every race has their strengths and weaknesses, you just have to balance it correctly.

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Guest
Guest May 22 2014 replied:

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captinvader
captinvader Mar 8 2014 says:

but the federatin found ways to defend against that nano bot was it

+1 vote     reply to comment
Pierre70
Pierre70 Mar 8 2014 says:

Unless I'm missing something I still have the same problem with Federation diplomatic research being broken.

+1 vote     reply to comment
Pierre70
Pierre70 Mar 8 2014 replied:

I notice that since the patch I can get cease fires with the other factions - do the unavailable researches unlock when my rep is high enough (presumably 9+)?

+1 vote     reply to comment
Gul-Dukat(tech) Author
Gul-Dukat(tech) Mar 8 2014 replied:

you require an alliance with the faction and the pact actually activated with them, not just researched.
Checked and it works as intended.

+2 votes   reply to comment
Pierre70
Pierre70 Mar 8 2014 replied:

Thanks for clearing this up!

+2 votes     reply to comment
Boraean
Boraean Mar 8 2014 says:

Any chance of a full list of the fixes?

+2 votes     reply to comment
ChaoticBliss
ChaoticBliss Mar 8 2014 says:

Is there a reason that the Klingon Titan has no abilities, except for self destruct? And that it has the same firepower as a low level cruiser?

+1 vote     reply to comment
commandercody94 Mar 9 2014 replied:

It's a suicide ship that can destroy most of the buildings and units in a single gravity well. That's the point of it.

+2 votes     reply to comment
ChaoticBliss
ChaoticBliss Mar 9 2014 says:

So it's a flying bomb? Lovely.

+1 vote     reply to comment
dalekKharn
dalekKharn Mar 9 2014 replied:

Yip same as it was in armada 2. I used it on a borg fleet and managed it inflict heavy damage, even nearly destroyed a cube with it. So used it the right way can be devastating.

+1 vote     reply to comment
Snapshot_9
Snapshot_9 Mar 10 2014 says:

Do the Federation AI still turtle? I asked this earlier. Is there a specific difficulty or set up I need for them to actually leave their star? They still don't seem to research long range jump.

+2 votes     reply to comment
BigCheese256
BigCheese256 Mar 11 2014 replied:

I found 100 spare Steamrunners lying around. Here, take them.

+2 votes     reply to comment
StarscreamTheBrave
StarscreamTheBrave Apr 14 2014 replied:

I dunno if this is related, but I have everything up to date, including the hotfix, and properly installed and I was playing as the Borg and couldn't long range jump. The Fed and Klingon AIs could though.

+1 vote     reply to comment
StarscreamTheBrave
StarscreamTheBrave Apr 14 2014 replied:

False alarm, everyone false alarm, I've identified that cause of the issue. I'm a pillock. That's all.

+2 votes     reply to comment
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fangoriously
fangoriously Mar 11 2014 says:

i just noticed that fed phaser turrets shoot about 5% as often as they used too, this didn't by any chance get fixed did it?

+1 vote     reply to comment
Guest
Guest Mar 12 2014 says:

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commanderO
commanderO Mar 15 2014 says:

Could anyone give me directions as to how to install the hotfix? Thanks.

+1 vote     reply to comment
Guest
Guest Mar 16 2014 says:

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friendlycupcake
friendlycupcake Jul 23 2014 replied:

HOW TO INSTALL THE HOTFIX FOR ALL YOU SCRUBS WHO ARE NEW TO MODDING: (You need an application called winrar installed to do so)Take all the things in the .rar folder you have after downloading (The readme, armada folder, and Large Adress Aware if you need it) And follow this path computer/documents/my games/Ironclad games/ Sins of a Solar Empire Rebellion/mods-rebellion 1.82 Once you have made it to that directory, simply take the Hotfix folder (Labeled Star Trek Armada 3) And drop it into your mod folder. If you don't understand anything about what i just said, the previously mentioned <README> file should help....Have fun.

+1 vote     reply to comment
Beaker920
Beaker920 Mar 16 2014 says:

As above, could someone please tell me how to install the hotfix? The full 1.0 version of the mod installed great, but I can't get the hotfix to go in. Both internet explorer and google chrome won't open it like they did the full mod. Anxious to try this out, as I've bought the game specially for the mod, after reading pc gamers review of it. My pc is running windows 8.1 if that's any help. Thanks. Ian

+1 vote     reply to comment
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fps16
fps16 Mar 16 2014 says:

I ran the 64 bit tool and everything thing seemed to work, except a file named 'settings.sav' appeared on my desktop. Was this supposed to save somewhere else?

BTW, My Ironclad games folder was not in my Steam folder. It was in it's own directory.

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Guest Mar 17 2014 says:

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wicc
wicc Mar 21 2014 says:

Somewhat small thing, Intrepid class seem to lose their shield regen after the last 2 shield techs(not sure which specifically did it). Only seems to be the intrepid's

+1 vote     reply to comment
ChaoticBliss
ChaoticBliss Mar 25 2014 says:

I install the game and the hot fix and everything works great. Then I change to a different mod/vanilla. The problem occurs when I try to load the Armada 3 mod again. It crashes every time i try. The only way I can get it to work again is to uninstall it then re-install Armada 3 and hot fix.

Anyone know why this may be?

+1 vote     reply to comment
TheBleachDoctor
TheBleachDoctor Apr 7 2014 replied:

I've got that problem too.

+1 vote     reply to comment
HeavyCruiser
HeavyCruiser Mar 26 2014 says:

you guys notice a game freeze (autosave: off) every hour or so? it goes away after a minute

p.s. i imagine its a memory bug?

+1 vote     reply to comment
ChaoticBliss
ChaoticBliss Mar 26 2014 says:

I have noticed that the game will freeze every so often. Only lasts around 30 seconds then goes back to normal.

+1 vote     reply to comment
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Released Feb 24, 2014
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