Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
Sorry we haven't put up anything recently - Beac's been away, and we've all been busy.
By way of apology, have a picture of the rooftop access I'm adding to apartment blocks in Pripyat.
Obviously this is pre-clutter, so once it's been through the SDK, it'll be a lot prettier.
This has probably been clarified already, but still: is one of your objectives to make every room/building accessible? Kinda like DayZ Standalone did...
There are over 100 rooms in this apartment block alone, and 7 or so of this type dotted across Pripyat. Much as we'd love to model every room, realistically the engine wouldn't be able to handle it. We'll be picking and choosing rooms as best we can to give every level loads of new content without crashing X-Ray every time you load the level.
TLDR: Every building, yes. Every room, no.
Thanks for the answer. Really happy to hear that!
Great to hear, hopefully you'll open rooms that are good sniping locations.
Like Etcetera said, we won't be opening every single one, it's impossible as well as a bit pointless - it'd be boring to look through hundreds of the same-looking apartments! DayZ even with its loot distribution hasn't come up with a solution to that.
I'm really excited for this mod, looks awesome!