The first total conversion modification for S.T.A.L.K.E.R. Call of Pripyat, returning the player to the Southern Zone in the new engine, in the boots of a much loved character.

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A Duty-inspired song, with its place in the mod as yet undecided... Suggestions?
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Joshy_ Mar 31 2011 says:

By far my favorite piece so far. No complaints.

+1 vote     reply to comment
DrBlizzard Mar 31 2011 says:

It could just be me, but this sounds like prime menu music to me. Definitely a very well done piece, and it captures the hint of things to come from what I have seen of this mod so far.

+1 vote     reply to comment
MacBradley Mar 31 2011 says:

Really like this one! I've also have a couple suggestions/opinions as well:

- I feel the synthetic/electronic hats are a somewhat misfit with the rest of the instrument choices in the track. Maybe something more organic and powerful could be used like a timpani, or if that's too over-the-top some "boomy" tombs.

- The strings playing the staccato-esque parts could use some more attack. You could set a compressor with a hard knee and enough attack time to give some nice punch when they come in.

+2 votes     reply to comment
jjawinte Apr 2 2011 says:

A truly beautiful piece. I'm not a composer so I'm jargon free here and if you'll forgive me, IMO it has the gentle constitution of a main menu track. If it's to be used as such, it's perfect - if it's intended for anything other than non ambient in-game, it should be taken up a couple of notches. I'm in agreement with MacBradley re. the strings and I feel a crisper, heavier base would add a lot of " emotional body " to the piece.

+1 vote     reply to comment
Geez21 Jul 7 2011 says:

Awesome menu/ending/trailer music!

+1 vote     reply to comment
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A Duty-inspired song, with its place in the mod as yet undecided... Suggestions?

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Mar 31st, 2011
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