The first total conversion modification for S.T.A.L.K.E.R. Call of Pripyat, returning the player to the Southern Zone in the new engine, in the boots of a much loved character.

Media RSS Feed Report media Ambient Track Demonstration #1
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zim1112
zim1112 Mar 24 2011, 7:49pm says:

Sounds great. keep it up Equin0x.

+4 votes     reply to comment
MacBradley
MacBradley Mar 24 2011, 8:55pm says:

Sounding good so far! How are you planning music? Will you have constant loops, scenario dependent, or loops with overdubs depending on scenario?

+1 vote     reply to comment
Beac Author
Beac Mar 25 2011, 7:42am replied:

Probably the latter - constant/semi-constant ambience as in the vanilla games, with special events, areas etc. receiving specific pieces.

+1 vote   reply to comment
Bolognius_Maximus
Bolognius_Maximus Mar 25 2011, 7:13am says:

I like the sound of this! Adds to the atmosphere. I think it's perfect for a underground map though because it has sounds that sound like pipes.

+1 vote     reply to comment
Beac Author
Beac Mar 25 2011, 7:40am replied:

Yep, that's the idea behind this piece :)

+1 vote   reply to comment
Bolognius_Maximus
Bolognius_Maximus Mar 29 2011, 2:12am replied:

Sweet! Awesome job Beac!

+1 vote     reply to comment
Equin0x
Equin0x Mar 25 2011, 8:18am says:

Thanks dudes, there's always new ways to make weird noises. :P

+3 votes     reply to comment
SpeedyGonzalez
SpeedyGonzalez Mar 25 2011, 2:14pm says:

It's definitely effective, I kept looking over my shoulder for a bloodsucker sneaking up on me.

+1 vote     reply to comment
Brca95
Brca95 Mar 28 2011, 5:13pm says:

That's scary :)

+1 vote     reply to comment
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Description

Audio work is being handled by WotW Team member Equin0x - here's an example of one of the new ambient tracks being added to the mod!

Audio Details
Type
Entertainment
Date
Mar 24th, 2011
By
Beac
Length
00:56
Filename
Empty.mp3
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