The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Who wants the first kiss?
Someone hasn't been brushing their teeth...
Man this guy sucks at flossing
Man it must be a real hassle eating his victims with that set of teeth but hey if they ever escape him there is a good chance of poisoning lol.
Creepy!
Holy mother of ugliness !
144hz screen?
Nope, I just have a system thats highly optimised in both software and hardware. Its my thing, being a IT engineer and all.