The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

RSS Tutorials
How To: Create the ultimate rain texture for SoC

How To: Create the ultimate rain texture for SoC

Textures Tutorial

Creating a highly refined rain texture for SoC is harder than you would think, its all pretty basic stuff but you still need to have a level of familiarity...

How To: Add your own level changer into SoC

How To: Add your own level changer into SoC

Other Tutorial

In this little tutorial I will tell all of you how to add a new level changer into SoC. Its easier than you might think!