The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Another example of factions. Here some Military have started moving in to replace some Duty, but beware. The Military and lone Stalkers don't get along too well.. there can be quite some entertaining fights to watch between the two!
What about the strict "No Shooting" rule on duty territory? You know, the one they kill you for?
Considering he said "entertaining" I'm hoping he's referring to some kind of animated fist fight. Failing that though, I have to agree, it really would be strange to have gunfights near the Bar considering the rules there.
Don't worry I thought of that, if the military start shooting at you at the bar, theres no Duty penalties for massacarring the soldiers ;) The same isn't true though for "innocents", such as the people that hang out in the bar itself.