The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

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NanoTheBandit
NanoTheBandit - - 1,259 comments

STALKER needs a driveable bulldozer so I can make quick work of those pesky Bloodsuckers.

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Meltac
Meltac - - 1,140 comments

I agree. Isn't there any mod with driveable bulldozers? I've seen a lot of driveable cars, one truck, a tractor, and APC...

Texture looks very good here IMHO. Will there be a difference in light reflection between rusty and non-rusty (or less rusty) areas (like those brighter, silverish parts of the shovel)?

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ketxxx Author
ketxxx - - 1,287 comments

There will be differences, most likely subtle as the textures are being designed with a beaten up / abandoned appearance but there will be some variety on different parts of the texture as to how shiny they are. I might bring one or two vehicles back to drive but the point in Singularity is that you feel vulnerable and mowing NPCs down in vehicles hardly adds to that feeling.

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Meltac
Meltac - - 1,140 comments

Great. Looking forward to seeing them in-game!

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Description

I couldn't remaster this texture to the degree I would have liked due to the lazy way the model has been made by the devs but I think we can agree it still looks a lot better than the vanilla bulldozer. As always atm this is just an SDK shot, not in-engine.