Creator: codepoet
Testers: sabbat8310, Neverthehell, Saw1once
Youtube Channel: link
Version: 1.0007
Release date: 2016


It's Redux version of game S.T.A.L.K.E.R .: Shadow of Chernobyl.
The main objective of the project - improved graphics and add new gameplay features.


Major graphics changes:

  • Support for a higher shader models render
  • Volumetric Sun Shafts of Clear Sky
  • Volumetric Lights and lamps for some anomalies
  • Lens Flares
  • Lens Dirt
  • Modified Dynamic Wet Surfaces of Clear Sky
  • Raindrops on helmets
  • Glass effect on their helmets, in Metro 2033 / Last Light
  • Reflections on the faceplate
  • Real-time local reflections
  • Soft Water
  • Soft Particles
  • Steep Parallax Mapping
  • Detail Bump
  • Three types of Ambient Oclussion:
    SSAO
    SAO by demonjax (with my changes)
    SSDO
  • Ability to include blur for Ambient Oclussion
  • Depth Of Field:
    Dynamic
    While reloading
  1. Postprocess:
    Sharpen
    Chromatic Aberrations
    Two types of anti-aliasing:
    FXAA
    SMAA
  • A new shader for motion blur, blur, with a choice of quality
  • Additional permissions for the shadows with the ability to change directly in the game:
    4096
    6144
    8192
  • Shadows of grass and increased density of the grass, with the possibility of setting
  • The shader to the PNV
  • Creating a shader cache for faster loading games
  • Ability to run the game in 2K and 4K resolution monitors on fullhd

The rest of the graphics changes:

  • Weather of SWTC Clear Sky
  • Locations of AA2
  • Replaced many textures to more quality
  • Adjusting range rendering grass
  • Extended adjustment lodov
  • Extended definition adjusting textures
  • Cutout xrRender_R1.dll
  • Shaders of sweetfx:
    Vignette
    Vibrance
    Dither
    Technicolor
    Curves
  • And more small changes...

All new graphical effects can be turned off and customized as you wish.


Weapons changes:

  • Replaced all models to highpoly, with good animations
  • New types are added to original arsenal
  • When aiming the camera fly through the FOV does not change
  • Gunbobbing for weapons from LA
  • Collide and strafe weapons from LA
  • Possibility to apply camouflage to weapons (if you have time to finish before the release)

Basic gameplay features:

  • Sleep System from Call of Pripyat
  • Upgrades for weapons and costumes (if you have time to finish before the release)
  • Limb damage system
  • Dynamic hand change
    At the moment, the implementation is not of CS/COP, but plans to move out this feature
  • Randomly spawning artifacts
  • You need to change the batteries in the flashlight and PDA
  • First aid kits are treated slowly
  • Dynamic anomalies
  • Rain can be radioactive

The interface and sound:

  • Partially redesigned user interface in the game
  • Improved menu and loading screen
  • New inventory
  • New trade window and searching bodies
  • Most of the sounds has been replaced

Minor changes:

  • Restored zombies and added to almost all locations
  • Pause after loading the game, both in CoP
  • Added dynamic trade mod
  • Saves only near camplights
  • If batteries discharged then you can't open PDA or turn on flashlight
  • While running FOV becomes a little more
  • Inventory is opened/closed for a long time. During the opening / closing of playing sound
  • Cutout autosave
  • Many new items
  • The screenshots in png format
  • Console commands fov and hud_fov
    And a lot of small changes

Used mods:
Cromm Cruac (vegetation models, textures), Vincent Vega (weather), phorumer (New Arsenal) and others!

Special thanks for K.D., sabbat8310, Neverthehell, Saw1once, MonoLityczny aka Fizzed

PS: if someone want to help my project: Z287539585123, R831303898934, U760495457430

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Comments  (0 - 10 of 77)
IDAV0LL
IDAV0LL

It's supposed to be released this month, soon..

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Meowjar
Meowjar

When i asked the author about the release he said:

Не будет, могли бы и понять это давно. В группе писал, тут вроде бы тоже, на стримах говорил.. У меня сейчас две работы, времени мало. Проект пилю каждый день, но я не могу сделать всё сам за такое короткое время.. По сути осталось скомпилить половину локаций, доделать арсенал и некоторые текстуры. Как быстро это сделаю - хз, ибо некоторые локации приходится компилить по несколько раз. Иногда нахожу косяки, которые нужно фиксить..
Ну и да, выпускать недопиленное говно я тоже не хотел..
Ждите, всё будет. Только позже, ибо пилю сам.

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Bagel_Man
Bagel_Man

Here's a translation for all the English speakers

It will not be, they could have understood this for a long time. I wrote in the group, I also seemed to be talking on the streams .. I have two works now, there is not much time. Project saw every day, but I can not do everything myself in such a short time .. In fact, it remains to compile half of the locations, complete the arsenal and some textures. How quickly I will do it, xs, because some locations have to be compiled several times. Sometimes I find jambs that need to be fixed ..
Well, yes, I did not want to release the undelivered **** either ..
Wait, everything will be. Only later, because I saw myself.

--MY INTERPRITAION--
I know this sounds like a load of phoey, but he's trying to say it's gonna take longer due to certain software limits, time, and a new job. So just wait a little bit longer

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Meowjar
Meowjar

no software limits. He needs more time to finish it.

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Guest

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huntingjack
huntingjack

When will you realise it?

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Farelay567
Farelay567

i hope the creation of this mod is going well... can you say the date where this is going to be publish ?

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IDAV0LL
IDAV0LL

I hope the knife and bolt has running animations...

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Farelay567
Farelay567

me too man

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TheRenegadist
TheRenegadist

Will this be standalone?

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Armcoon
Armcoon

I think this is, because this is using his own engine. Just I think. :)

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CzechDeath
CzechDeath

not enigne, more like SDK - modifying the old xray heavily, similarly to lost alpha - in technical view point that is.

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