No More Fences Minimod 1.0 for SHOC
Dec 22, 2008 Full Version 2 commentsThis little modification removes the barbwired fences, some steel fences, and invisible (fake obj) walls around levels, so you can go anywhere you want...
This little modification removes the barbwired fences, some steel fences, and invisible (fake obj) walls around levels, so you can go anywhere you want on the actual map without restrictions. It is compatible with any mod, that does not alter the files in the mod. Maybe it would have been wiser to release it last year, when it was interesting to go thru the level boundaries somehow in shoc, maybe it can still make some fun for a while.
Note: This modification makes some traps on underground levels, where you can fall thru the barbwired floors. Be careful!
This little modification removes the barbwired fences, some steel fences, and invisible (fake obj) walls around levels, so you can go anywhere you want...
I also agree that having a "Flowing" map would be nice. To be able to go from palce to place without going through "Portal-like" cuts would save a lot of guessing.
I have come back from the Red Forest to The Barricade area only to be hit right off the bat by an Army of Dogs, Flesh, Bloodsuckers, Hamsters, Military, and Monolith or Bandits, all fighting an Epic Battle! HAHAHA!
I have also come back from the Garbage to Cordon only to be smack in the middle of either 6 Bandits or 10 Military (who all seem to notice you before you can get your gun ready)... LOL.
I have had to sit with my fingers on the Quick-Medical Use, Fire, and Run buttons/keys all at the same time - all while watching the upper corner for Red Dots to appear... and I can't tell you how many times I have been killed like that.
thats not possible in xray 1.0 - 1.5, but maybe they will make stalker 2 (with xray 2.0) with streaming, so no need to load levels, all the zone will be 1 huge area. we will see.
Sorry to burst your bubble, but when they say that its being made for consoles, that pretty much ruins that aspect.
Actually, in S.T.A.L.K.E.R. 2 it's only one big area without loading times :S
I have to agree that, although it was a good idea and a nice try, this MOD does not work when you need to walk across a platform made of wire or gridwork.
In Rostok, there is a "Stash" located on the roof of a building near the "Construction Site" that you get to by passing a boxcar, walking onto a "Grid-work Porch", and then up a wooden and Grid-work ramp.
Because this MOD removes all fencing and wire-work, you FALL through the porch and the ramp.
You also cannot walk onto ANY scaffolds or balconies that are made of Grids because you fall through the grid-work to the ground.
Example: Balconies at the rear of the Garbage Building. When you walk out onto the balcony, you fall right through to the ground below.
Nice try though and it did work great for out in the Zone. It was nice to be able to get around without having to work through a maze of fences and you could go well beyond the "off-limits" areas in the Zone.
It needs a bit of work though for the Grid-work porches, ramps, and balconies.
gsc used "setka_rabica" (barbwire) material for those metal floors too. and we thought they only used barbiwire material for fences. well it was not really made for playing, but for testing alife, and tasks, where -since now fences are off- you can watch ai from different places, where they cant go, so they wont care about player etc etc.
(buried)
I dont think this was a so good idéa.
Bugs everywhere.
by its self, its a bad Idea, but if you could link every map in the game together and fill in the blanks, it could be an awesome mod.
I think that Xray engine would fry your PC like that =D It is not optimized for large scale maps, like oblivion, fallout 3 ...
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