Is Call of Misery too easy? Then you belong here!
Growing addon Pack with optional files for enjoyment. Expanded trader inventories, Stronger actor, less spongy monsters, better loot and more.
Tested with latest Last Day 1.3+patch update (3/14/2018)
This addon contains optional files that will make the game slightly easier and/or add effects. I started making this for my own wishes but decided to share if anyone would like to have these changes also :)
** Any files that require a new game will have highlighted statements in the following descriptions **
** Retired/replaced addons are still available but not updated. Use at your own risk **
!! ** Compatibility addons should be added AFTER other addons ** !!
Trader files
** Compatible option for FCO & Custom Shotgun Loads **
** Optional fully unlocked traders stock **
Traders will have more selections and high quantities available for misc items and equipment. Armor and weapons selections are spread out more now so you wont be seeing any modern or new weapons in supply level 2 for example (few exceptions), however all trader supply levels require less goodwill making further supply levels easier to reach. Last Wishes traders have a max of 1000 goodwill and start upgrading their supply at 400 goodwill with each new supply level earned every 200 goodwill after (1000,800,600,400). Choose one of the trader addons you like best.
"Stronkman" Actor file
The player character will run faster, jump higher and generally perform better than your average Last Day chuvak (dude). Also character hunger rate has been reduced by 1/3 and has 2x the stamina, though you will still get tired quickly if under heavy load. There is an optional file for 1.5x stamina also.
No Delay and High Task Rewards
This is just a combination of these two mods, they share the same files so i just merged them all for compatibility.
Less Spongy Monsters
Reduced damage resistance for boar, burer, chimera, flesh, giant and snork. resistances were lowered about 1/3 or 1/4 so they should no longer eat shotgun blasts to the face and just shrug it off.
Medkits+
** Optional multi use (2x) **
Each of the 3 medkit types have extra benefits. The extra effects only last a short time but can get you out of a pinch, prices are unchanged. For example, regular medkit now offers a mild nervous stimulant in addition to mild healing and blood loss inhibitor, army medkit has strong healing and very strong blood loss reduction with pain inhibitors, and finally scientific medkits have very strong healing alongside strong blood loss reduction as well as offering chem/toxin and psy inhibitors with powerful radioprotectant. See notes in file for better details.
Achievements Half Requirements
Achievements require half the normal counts for their prerequisites. All prior savegame achievement counts are retroactively applied and grant their respective achievement :)
Dead Loot+
This addon simply makes loot such as consumables and aux equipment more common and adds more loot drop options. Nothing major just small boosts to common items and a few nods to faction preferences. Veterans and Masters are the only notable difference being that their drops are more generous with equipment modules.
Lighter Mutant Parts
Makes all mutant parts and food half the normal weight.
Ranked Loot Weapon Condition Range
** In-game option "loot condition dependent on rank" must be enabled **
Looted weapons have a wider condition range that improves with higher ranked stalkers. A master stalker obviously has a good shooter and maintains it regularly but is possible for him to have a jammed shooter. Rookies must settle for junk as usual ;)
Zone Hunters Life
** Add alone or AFTER trader files included in pack **
Artefact hunting not your thing? Try making a living in the zone as a hunter!
Butcher traders will pay good money for trophy mutant parts, especially hides. They also pay more for the other meaty bits like hearts and livers. Scientific monster parts are not as desired however butchers do compete with scientists for some rare parts as far as selling prices go.
Controller Psi Aura Less Deadly but Still Deadly
** Add alone or with any Last Wish monster addons **
Controller psi aura is now survivable with the proper protection. Unprotected skulls are still going to get roasted but military helmets now provide some relief, especially with psi upgrades. Scientific headgear is required for long term exposure to the controllers powerful psi aura. See notes in file for details.
Controller Psi Aura Less Deadly With Voices
** Add alone or with any Last Wish monster addons **
Controller psi aura will have the creepy voice from sarcophagus taunting the player. It includes the change to psi aura damage from the previous addon, so there is no need to install both.
"Your path is coming to an end. Come to me" "Come to me. You shall receive what you deserve."
Phantom Half speed
** Add alone or with any Last Wish monster addons **
This addon simply makes the phantom/ghost monsters produced by the brain scorchers move at half the normal speed. Optional file for 1/4 speed.
Poltergeist Less Deadly but Still Deadly
** Add alone or with any Last Wish monster addons **Poltergeist psi aura damage slightly reduced and telekinesis object throwing time slowed. Fire poltergeist flame aura damage reduced by about 2x.
AI Detection & Alertness Tweaks
The goal of this addon is to make NPC characters less esp aware of the player and reduce xray vision through semi-transparent objects like bushes. Useful if your sneaky, poor or just like to take in the atmosphere and lurk everywhere in the zone with more ease.
It should be easier to lose your enemy in cover with this addon due to reduced xray vision through objects like bushes while alert, also AI will not "remember" where you were as they could before. You can use cover effectively to retreat or ambush alerted enemy AI searching for your location. Expect less precise grenade throws from AI also as they can no longer sense your position as long after you leave line-of-sight.
Detection range factors, rate of detection threshold increase, velocity and luminosity factors are unchanged. The results of the changed settings seem to fit the goals of the addon without making the AI stupid or less lethal in combat. Just go prone and hold still or they will spot you!
This addon pack is going to grow. My future plans/ideas include but are not limited to the following
- Customize trader inventory more in the likeness of their factions
- Expand specialty traders such as the flea market trader, the butcher and trophy hunter
- Expand loot tables for more than just zombies
- Further tweaking of monsters such as burer and controller to change psi effects
- Further modification of items such as food, medical and etc
- Customize artefact spawning rates and maybe spawn locations at some point. I cant figure out the script yet :(
- Reduce armor damage from flame anomalies
It is my goal to keep this addon pack's files completely compatible with itself. If you should choose to add all of your choice addons at once, none of the files will cause issue provided you installed them in the correct order. Keep an eye out for included compatibility patches for each addon type and addons that share effects.
I am not a very experienced modder and my knowledge of xray sorcery is weak. I tested this addon pack and all was well for my run.
Any future updates to Last Day will be checked (provided I payed my isp bill) and this addon pack will be updated as required. If there comes a day when I cannot follow progress of Last Day and this addon pack becomes detrimental it will be highlighted as such or removed (or passed on to somebody).
I couldnt have done any of this without referring to the work of everyone in the credits, specifically strelocc, Tronex and andrejchudoba. Thank you so much!
TRX: Fixes 'n' Tweaks by Tronex. You should consider this as an official patch imo. Use it.
More Fast Travel Locations by yarmoshuk. Made for CoC but works fine (for me) with Last day 1.3+patch update 3/14, however the new map Glade will not be fast travel accessible since it doesnt exist where this addon comes from.
Animation disable hotkey addon in Small and random scripts and tweaks 1.1.2 [LD 1.2] by ssregibility. It works for Last Day 1.3+patch update 3/14, use the numpad 9 key to toggle animations, you will hear a sound when it toggles. (The addon desciption says to use numpad + however the correct key is num 9 for some reason)
(5/24/2018)
-Added new addon "AI Detection & Alertness tweaks"
-Replaced "Better Zombie Loot" with new addon "Dead Loot+"
-Replaced "Army Medkit Bleeding Stop" with new addon "Medkits+"
All replaced/retired addons are still available in the pack but no longer updated, use at own risk.
(4/13/2018)
- Update testing "complete" as no further issues are encountered
- Updated Stronkman actor files
Included missing ecologist hud hand entry for Stronkman actor files.
- Fixed some typos and spelling again :-7
(3/19/2018)
- Updated addons in the pack for compatibility with latest Last Day update 3/14/2018
With all addons chosen at once, Last Wishes now appears stable for Last Day but testing still continues. Immediate CTD issues from incompatibility have been fixed however further testing is needed to be sure no other issues exist. Feedback is welcome/needed.
Removed addons that were not A-life revamp compatible since that addon was integrated into the game and replaced them with the A-life compatibility patches that were already available in the Last Wishes pack, which solved CTD issues.
Removed regular Stronkman addons and replaced them with the HD hands compatible ones since the HD hands changes are part of the regular game now.
Included changes from updated trade presets for all Last Wishes trader addons.
For the Zone Hunter addon, the hunter preset has been removed from trade presets to facilitate custom prices for mutant parts. (its the only way i can give prices more variety far as i know right now)
Also bumped up the prices for Zone Hunter a lil bit.
(2/18/2018)
- Added compatibility options in Last Wishes for the following addons;
TRX Alife Revamp by Tronex - Included entries and visual changes from Alife Revamp for flesh and snork
TRX Sound Revamp by Tronex - Included sound changes from Sound Revamp for Poltergiest
HD Hands by thorbits - Included Actor hud entries (and 3 omissions) from HD Hands actor file.
A helpful guest motivated the creation of these addon patches. There were no serious compatibility issues prior to making these compatible addons, with the possible exception of A-Life Revamp. Adding Less spongy monsters after A-Life Revamp may have been causing script errors.
(2/16/2018)
- Added addon: Poltergeist Less Deadly but Still Deadly
- Added addon option for Last Wish Traders for fully unlocked inventory "all stock"
- Added to Last Wish Traders and all options
Monolith trader now has access to most armor upgrades
Added trade_presets to facilitate trade of repair items for scientists
Ecologist traders (Sakharov and Hermann) now have access to most armor upgrades and trade for repair items
- Fixed Last Wish Traders and all options
Merc trader was missing some weapon repair kit options.
(2/5/2018)
- Added new addon: Controller Psi Voices
- Fixed Monolith and Spore trader for Last Wish Traders - FCO&Cshotgunshells
Monolith and Spore were not selling bolo or flechette shotgun ammo in basic supply as was intended for the addon. They do now.
(2/3/2018)
- Added new addon: Phantom Half Speed (optional 1/4 speed)
- Changed addon: Zone Hunters Life
Prior price settings were way too high. Reduced the payout so hunting is not too profitable.
- Changed addon: Army Medkit Bleeding Heal
Prior setting was healing 750ml a second (way too high) and is now 325ml, about 2x as effective as a bandage
- Added more items and junk to zombies loot table that you could expect to find
- Fixed a bunch of spelling errors in descriptions, probably missed a bunch still :-/
(1/30/2018)
- Added new addon: Controller Psi Aura Less Deadly but Still Deadly
- Added new addon: Zone Hunters Life
- Fixed addon: Ranked Loot Weapon Condition Range
Prior settings were dropping weapons too much in good condition or in a higher condition than was intended from the victims rank.
(1/29/2018)
Added following addons in the pack
- Half achievement requirements
- Better zombie loot
- Lighter mutant parts
- Ranked loot weapon condition range
Tronex's pleasant addon description formats make mine look like a 12 year old typed it and made me feel a little self conscious, so i fixed it up a little :-\
also fixed a bunch of spelling and typo problems. Gonna be lots of that..
Average
103 votes submitted.
Thank you, I have only tried the Stronkman actor file but it seems to work well :) This was a very needed addon
Your welcome.
Im am actually having second thoughts about stronkmans 2x stamina, its a bit too much now with the latest changes to 1.3. With the old weight system it worked more realistically but now you basically have infinite stamina unless your totally overweight or you have armor that gives at least +30 carry weight. I'll probably end up adding another file to make it only 1.5x stamina or so...
I have yet to try the latest patch on 1.3, however one thing I noticed is I think this addon overwrites the 'go prone' addons due to it being the same 'actor' file as well. Isn't a huge deal but thought I would point it out.
Oh yeah! Thanks for reminding me of that. I will probably make that part of "stronkman" addons as default since its a nice feature.
If you want in the meantime just change the lines;
ph_box2_center = 0.0, 0.52, 0.0
ph_box2_size = 0.35, 0.52, 0.35
to
ph_box2_center = 0.0, 0.22, 0.0
ph_box2_size = 0.35, 0.22, 0.35
That will make you go prone. Or just wait until I update this again.
Thank you, will try this now :)
so traders full their inventories without needing to make 1000 jobs?
Traders will have much more stuff like consumables and upgrade equipment such as servo motors and nightvision but the better weapons and armor wont start to show up after doing some jobs. Some factions like mercenaries have exceptions and start with decent weapons for trade because they have strong supporters.
The best way to go in beginning if you find a decent weapon is to repair it with AMR mechanics vice. Its cheaper than buying new anyways believe it or not.
sorry for the unrelated question, but how do those upgrades sold by traders work? I thought you could equip them like Camelback and such, but I was wrong and after 100~ hours into Last Days I've yet to find a purpose for those items
They are part of the new armor upgrade system that came with the latest 1.3+ patch. You need to have those items in your inventory for mechanics to perform upgrades now.
There are still regular belt items like before they just dont have that little gear icon on them and your belt slots will highlight when you mouse over them, like the camelbak.
Awesome, looking forward to see any updates. Nice work! :)
Love the stamina changes and the monster sponginess, boars drive me insane, will try this out. Tried doing it myself manually but I don't think I did it quite right. How large is the increase for task rewards? In general I think they are pretty good as is but I do want the no delay change.
Task reward increase is 2000. So if the job pays 1000 normally it now pays 3000 give or take. Makes doing missions that require expenditure of bullets profitable again considering 15 rounds of 7.62x39mm costs 1700 on average and it takes 1 or 2 bullets per easy mutant if your aim is perfect.
Do you think this can work with the old 1.3 version?
Yes I believe all of it is backwards compatible back to old 1.3
The only one I would worry about is Ranked Loot Weapon Condition Range, its probably fine though.
I just realized that old 1.3 doesnt have ranked looting option so best case scenario is it wont work, worst case CTD if you use that particular addon from the pack.
I'm not sure if it is of interest to anyone else, but I miss being able to use "No blackouts and input blocks" from Moddb.com . Any chance of this being added as an option for 1.3 with Patch?
I wont be doing anything like that since the addon your talking about is developed already for Last Day, if thats what your asking.
Looking at the files, I would wager that most of those addons still work with 1.3+, especially the textures and scripts but Im just guessing honestly since I havent used/tested it.
Very nice job, seems to be all working well. Btw Idk if anyone else thinks its a good idea but economy changes to ammo could be done in future as an option? I only say this because I think gun prices are okay but ammo being so expensive is crazy, especially surplus soviet ammo.
I do agree ammo is crazy expensive however it makes perfect sense considering how things work in the Zone. Low/difficult supply & high demand. Managing your resources is one of the best parts of this game and cheap ammo would ruin that imo, however I could understand if someone ONLY wanted cheaper ammo and none of the other addons that would make affording ammo easier.
Now that you've mentioned it, Military traders should be the only ones with access to some cheaper ammo types considering they are backed by government and dont have to struggle with getting supplies like the rest of the factions. Thanks for a trader addon update idea ;)
Please tell me who the butchers are and where i can find them?
Butcher traders are scattered around the zone. I honestly dont know where all of them are but i can name a few. You can tell if they are butchers even if you have no meat or anything by how cheap they sell shotgun ammo. If the shotgun ammo is cheap as hell, he is most likely a butcher.
The guy in the train hangar at garbage is one of them.
The guy in the abandon farm in Darkscape is one of them.
I believe the bandits at Truck Cemetery, Northeast base has one.
Just check the traders that arnt normally in the various map points of interest.
Thanks for streamlining the game with the help of this addon! I hope you can help me with this short question I have because I want to make the game even more enjoyable for a noob like myself: If I want to change the economy, i.e. increase the prices at which traders buy goods and lower the prices of some goods, is there a price multiplier for specific traders or do I have to manually adjust the price of every single good?
Thanks you
Adjusting the prices like you wish is easy thankfully. If you want to do it, the quickest way is to change the price modifiers for traders instead of changing the individual prices of every single item (that would suck). You can achieve this by opening the system.ltx file and searching for the "trade" section and changing the modifiers.
It will look something like this in the system.ltx file:
[trade]
buy_price_factor_hostile = 1.0
buy_price_factor_friendly = 1.0
sell_price_factor_hostile = 1.0
sell_price_factor_friendly = 1.0
"buy_price_factor" how much traders will pay you for stuff
"sell_price_factor" how much trader will make you pay for stuff
1.0 = 100% of item value, 0.5 = 50% of item value.
If you wanted traders to pay you 2x what the item is worth you would change buy_price_factor to 2.0 for example.
If you dont have a system.ltx file already in your gamedata\configs folder you will need the AXRToolset to extract it from the databases or download a addon you like that already has it included.
Get the AXRToolset here
Github.com
Sorry for the late reply. Thank you so much for this! You were very helpful! I will try it out as soon as I'm home from vacation. Thanks!
Hi MrSamsa great work with this addon. Keep up the good work!
Can you include fixes for tasks such as local reward stashes and quest completion on target death instead of having to return to the quest giver?
The "fixes" for tasks your looking for exist in Task Tweaks v2 by strelocc. Moddb.com
It is likely still compatible with LD 1.3+ (probably maybe)
Hi, I wanted to share some compatibility files I've made to make your mod work with some mods I've installed in my game.
https file.io IY9dBx
The file will be deleted after 1st download so please if someone other than the author wants to download it do not and let MrSamsa get the files and give proper support.
Plz use profile comment section or PM for things like this. No idea what addons your referring to and the link is dead? ;)
Done. Posted a new link in your profile.
Keep up the good work, Stalker. :)
Can you add a file that removes the dizzyness effect when you're hurt bad?
There is a addon for that already by v1ld I think. Moddb.com Your looking for file in that addon at gamedata\configs\plugins\dinamic_hud.ltx
Or you could use the addon from the Last Days addon pack "remove directional wound marks". It still works for Last Day 1.3+
Careful, I've just noticed that HD Hands addon bugs the dynamo charger causing a CTD when wielding it. I've reported this to its author but though you might wanted to be aware of the issue:
FATAL ERROR
[error]Expression : pm->m_animations.size()
[error]Function : player_hud_motion_container::load
[error]File : player_hud.cpp
[error]Line : 92
[error]Description : motion not found [dynamo_hand_reload]
K thanks. The compatibility add-on in last wishes for HD hands only includes hud entries from the actor file so the problem may lie with the dynamo missing a hud entry or something in HD Hands.
Could the No delay and High task reward component work with call of misery or only with last day?
Probably works for CoM but not without a chance of causing problems. The files are almost identical.
somehow using the swiss knife to open cans CTD: so i dont eat from cans. Also, openscopes from COM seems to work just fine.
Addons:
Last wish Achivements...
Last wish Army medkit...
Last wish Better zombie loot
Last wish Zone hunters life
Last wish no taks delay...
Last wish stronkman 2x stamina (and thank god for this)
STCoM_WP_open_scopes
ArtifactOverhaul
Tasks always grant stash coordinates
i repost here, so maybe some "Last wish" files are not compatible with last update of Last Day.
tnx for this amazing work.
now i have to go to the zone, to die...
or to CTD.
lol good hunting stalker.
Yeah since the newest update things have changed with some of the traders and items. The changes to trade presets, the hunter trader and a few others appear to have made some items (like your cans) not work properly and the hunters/butchers have their own trade presets unlike before.
Im working on updating everything, just need a bit of time. Most of the other addons are working fine though. Specifically for your list, the only offenders right now should be Zone Hunter.
Im confused about your can situation though since your not using the Last Wish trader addons. None of the LW addons your using have files related to opening cans with knifes, unless im overlooking something.
I think I ran into this problem yesterday, is it fair to say the 'zone hunters life' and 'last wish traders' parts are not useable right now as of 'Last wish 1.4'? But the other parts are okay?
Last Wishes has been updated. Everything appears stable however further testing is required to be sure.
hi. I update today and this happend on agroprom
Imgur.com
List of Addons:
ArtefactOverhaul
Last Wish Achievement half requirements
Last Wish Army Medkit bleeding stop Multiple uses
Last Wish Better Zombie Loot
Last Wish Lighter Mutant Parts
Last Wish no task delay & higher quest rewards
Last Wish stronkman 2x stamina
Last Wish Zone Hunters Life
STCoM_WP_Open_Scopes (from CoM)
Tasks always grant stash coordinates
Not using the swiss knife to open cans yet, but since i just get to agroprom, i want to post this ASAP.
TNX
Not sure what to make of that. I have been to agroprom with all of the Last Wishes addons while test running without a problem and I can open and use cans without a problem. I suspect one of your other mods is somehow conflicting or creating a problem.
Not that I want to blame Last Day development but this latest release is messed up in some ways. I have had problems without using any addons traveling between zones with instant ctd or a corrupted saves also. Tronex thankfully cleared up one of the issues with dynamic anomalies.
Tnx anyway. Yeah, i also feel liek there`s more to it. I`ll wait for the next update/fix patch to give it a try again. I think Last day whit Stronkman is the right direction.
PS: the only non last day addon was open scopes for CoM but i don`t see how can CTD on some specific map. (o even with the cans situations)
Please reply if some new (and if you can at the time) for Last Day came out, really awesome moments in the zone. (specially with the nightmare mutants (?))
Hey I believe I was getting that same crash awhile ago and it was from the open scopes. If you want to use open scopes use the modified version that I believe is in TRX fixes, Morka open scopes, Moddb.com. It popped up in there a few versions ago, maybe 6.1, but hasn't been causing any issues. Last Wishes should all be fine as I'm running it as well.
Hey can you add somthing that grants all Mutant parts like a Zombie always has two Hands our a Snork has always one Mask 2 Foot and 2 Hands ? Our can you tell me wich file i have to edit for taht in case that i just have to change a few lines ?
Not sure how to go about doing that atm. I think the skinning loot is fine so ive never bothered checking how it works but I did wonder if i could add items somehow and glanced around.
I know that there are 2 scripts that the skinning feature uses called ui_mutant_loot and itms_manager but Im not sure how to add items or adjust them yet.
Ok, thanks for the reply, i take a look at it.
The Problem i have with it are the parts for Quest. Like Bring me Bloodsucker Meat our especialy the Jaw.
It is like i kill aboute 5 and no one of them carrys anything usefull.
That leads to the situation that i kill one, save and reload until it has some of the parts i need.
It is the same for some quest itself.
Like, you take jobs in the swamps from a guy how stasht some documents and you have to go like the NPP our Generators.
It goes with the same Reload solution.
I would like to see a more elegant solution.
So i found that in the database Configs under "mutant_loot_mod" but i cant change the chance value the game crashes after starting it.
Hi i dont know how to make a food (or drink) that adds both food and thirst, it say satiety in both drink.ltx and food.ltx ? :)) thansk
Hunger (satiety) is different from thirst and is controlled by the drink.script file instead of the items_food.ltx or items_drinks.ltx files.
If you want food to have a thirst quenching effect then your going to need to add those food items to the drink script and give them a -value to lower the thirst threshold. Just look at the other items and you will get the drift.
hmm,kinda sucks that i have a "pc condition" so that i cant open exe files,..some things work after changing to .bat some not, AXR toolset unpacker is one of those not working.so i cant unpack.well anyway at least i now know why it didnt work ,thanks.