EoMw

Duo

+Main changes:

  • All mutants have completely working sounds, corrected missing tags. Particularly noticeable in rats, cats and carcasses.
  • Disconnected Living Zone, which went with the assembly of the Chameleon. This slightly reduced the load on the engine and users' computers, as well as spawn mutants and naps is now a bit more adequate. Actually, now it is similar to the Spa of Call of Misery.
  • Updated HD-Pack models, taken from the assembly stason174. The pack already includes new icons, optimized textures and optimized shaders.
  • Improved stability, reduced weight and resource consumption by playing.
  • Assembly 0.7 is integrated from X_A_M_E_L_E_O_N.
  • STCoP + open mesh sighting grids from Morka + optimized compressed textures (1920x1080 no change in image quality).
  • Added equipment from Outfit Addon. Ambient sounds, anomalies and voice acting from the game Metro 2033 and stylized HUD.
  • 33 new artifacts and their registration in the trade.
  • Reduction of the values โ€‹โ€‹of artifacts into real calculi.
  • Roadside Picnic + gas lamp.
  • Music player - chat with skins for different groupings (skins optional).
  • New models of mutants and additional new pieces of mutants when cutting.
  • The texture of Poltergeist has been changed.
  • Added different models of mutants.
  • WSOAMBK - "GRtoKillEF + Despawn_BarMutants" (reduced the number of mutants at the bar), Battery3A + 2Knife_CoM + BackPack.
  • NEW_AF_Modules + SmokingKills_CoM1.0d (Only increased harm from smoking).
  • News_Random_v5 and AtMoSpHeRe RaDiO.
  • Absolute Nature 4 (changed: Jupiter, Zaton, the outskirts of Pripyat).
  • Absolute Nature Pack 3 Lite (SGM): Cordon, Marshes, Dark Valley, SRI Agroprom, Military warehouses and Red Forest look lively and fuller.
  • Returned the ability to manage nights (From Atmosfear 3).

And More :

  • Graphical assembly of XRS 1.2 and Structures Redux.
  • Pure waters (parallax edition) โ„–4 and Improved blood decals.
  • PHARM 0.5 and CoC_Ambient_Overhaul.
    Campfire around the campfire extended army reissue from skelja for 1.4.19.
  • Returned the "colorful" PNV. Now the bad will be green, the average - purple, good - white.
  • New bluish HUD, new sounds of rain and steps on different surfaces (from assembly 0.7 from X_A_M_E_L_E_O_N).
  • A set for sharpening again sharpens only knives.
  • He removed the PAD at the start of the game and added it to the traders.
  • Sewn Absolute Nature 4.01, Visuals from the fashion HD Models by Ninja
  • Mod for night adjustment from Atmosfear 3 and Pure Water
  • New mutant models and mutant parts
  • Added sounds to the flesh and more voiceovers in part from the metro
  • STCoP and Outfit are updated to the latest version.
  • Graphical assembly XRS 1.2 and Structures Redux 1.09
  • New Loadscreen, main menu theme and startup image .exe
  • AtMoSpHeRe RaDiO - Added File "Battery3A + 2Knife_CoM + BackPack", Battery3A - Charger capacity is reduced to 3 Ah / h, 2Knife_CoM - Increased safety factor for knives, cutting from 50 to 100 carcasses.
  • BackPack - Added loot that remains with the player when using the system for quick reset of the backpack: Medicine, Food, Helmets, Grenades.
  • Added File "NEW_AF_Modules + SmokingKills_CoM1.0d" - NEW_AF_Modules - Added new security modules.
  • SmokingKills - Each puff of cigarette smoke harms, in proportion to the benefits of radiation protection.

echo of misery echo of misery

Optimization and start-up tips:

  • The game should now be run ONLY with the batch files corresponding to the number of cores in your PC. How to do it rightly, says the FAQ files that come with the assembly. It also gives an increase in performance and stability.
  • Multi-core work for the game is enabled by default.
  • The optimized CoC + Misery textures are installed. Increase in productivity, reduce the overall weight of the assembly, as well as an attempt to get rid of crashes due to lack of memory. Unfortunately, because of this slightly affected the appearance, but almost not noticeable for the eyes.
  • If the game does not start, writes: "The STALKER Call of Pripyat" or something in this spirit is not found, then add the "-skip_reg" without quotes in the Object field after the space.
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Visit the new official Mod Page :

Download Full : Here

+++Please Delete ui_sr_teleport in the Scripts Folder to fix Crash while Trying to change levels

•The release of Call Of Misery became the starting point in creating new additions and adaptations to the widely popular Call of Chernobyl platform. The popularity of the platform is rapidly gaining momentum, and the number of graphics, weapon and gameplay add-ons is just off scale. Echo of Misery became the assembly of add-ons, allowing to combine all the most popular and large-scale additions in one project. The modification offers players dynamically developing relationships between the Zone groupings, new elements of stalker ammunition, a complete simulation of life throughout the Zone and even such seemingly small things as a tent with a built-in flashlight.

echo of misery echo of misery


In addition to the adaptation and filling of the game with the help of third-party authors, the Echo of Misery team adds their own experience, not forgetting to monitor the performance and optimization of the adapted add-ons. The project is based on the Freephone platform Call Of Misery, added the STCoP weapon pack, the addon with the new Outfit outfit and all the gameplay resources of the v 0.7 build from the Chameleon201.

echo of misery echo of misery


Comments  (0 - 10 of 27)
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CheekiBreekiJr
CheekiBreekiJr

Hi while i extracted the mod i found some reshade files.How to install it

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ColonelRH Creator
ColonelRH

Read the readme file that you find with the reshades

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Simon609
Simon609

Hi Guys, i need some help, I've downloaded and ran Echos of misery however whenever i seem to run a new game (choose a faction) all it does is CTD with a "fatal error" message, if you need to see the message i have a image but no idea how to show it on here

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ColonelRH Creator
ColonelRH

Send it to me as a msg

Reply Good karma+1 vote
Guest
Guest

Would i be able to add doctor x quest lines to this mod, would it still be functional, or would it just end up breaking the game?

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hazard58
hazard58

holy moly thank you so much man

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ColonelRH Creator
ColonelRH

its already in :D

Reply Good karma+2 votes
misterkat
misterkat

Do I need to start with questline disabled or enabled to use Dr.X questline? I think I remember in the past you had to uncheck questline to have the addon quests enabled.

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ColonelRH Creator
ColonelRH

No just play and it will be there

Reply Good karma+2 votes
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