Absolutely new story modification for S.T.A.L.K.E.R. Call of Pripyat

In this modification was made a try to combine all of the best elements of every original game of S.T.A.L.K.E.R. Here you will find absolutely new plot, pretty large side quests, you will meet the characters which you already saw before in whole trilogy.

Main changes

  • new plot;
  • new locations;
  • some features that were recovered from SoC (stash system, old controller, snork, poltergeist, square minimap, interactive dialog system etc.);
  • thirst of main player (inscriped in the engine);
  • elements of mysticism and horror;
  • reworked system of artifacts;
  • integrated STCoP Weapon Pack 2.9;
  • Atmosfear 3;
  • Abosulte Nature 4.


In fall of 2014 year in the borders of Chernobyl Zone a Strongest Blowout in whole history thundered. After that big disaster the Zone has began to devour all more and more areas of the Earth, threatening the existence of life on the planet. In 2048, a time machine was inveted. And its creater gives birth to plan to save humanity. This plan consists in sending to the past a military specialist who is definitaly able to figure out the main reasons of this massive blowout and eliminate it.

Gaming process

Despite the fact that the main plot begins in the future, there are absolutely no elements of fiction, except for the original world of the Zone (which was founded by developers from GSC Game World). There's no starships, blasters, aliens, wars with space people or something similar. The main action takes place in 2014 and represents the continuation of the original trilogy.
The plot of modification is calm and half-freeplay'able, it does not lead a player on rails. When you complete the basic tasks, new levels open with additional taskts, some of which take players to unique locations.

Optional features

  • fully adopted HD Models Addon (author of original pack is Ninja_Nub[NOR]);
  • fully adopted SWTC (author of original pack is Vincent_Vega);
  • French, German, Italian and Spanish languages pack (big thanks to TKGP!).


Absolute Nature, Atmosfear, Shoker Weapon Mod, Path in the Mist, In Spite of the Death, Valley of the Whistles, Pripyat: Breaking Point, STCoP Weapon Pack, Cubic Mini Mod, Spatial Anomaly, Call of Chernobyl, SWTC, SGM, AMK etc. Big thanks to creaters of these modifications!

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Bugs and Crashes

News 4 comments

Bugs and crashes

Wind of Time 1.3

If you receive an incredible amount of memory crashes, just try to start a game by using this .bat file:


Put it in main folder of modification then run it as adminisrator.


  • Problem: crash when you're being transfered to past to Limansk.
  • How to solve: when you start a new game. after conversation with Yakovlev move to Main menu and click on 'Quit game'. After that again start a new game. If it didn't help you, may be before that you hand't run a game as adminisrator. If you hadn't, please do it :)

  • Problem: crashes with logs "not enough storage", "out of memory".
  • How to solve: this crashes mean that perhaps your system is not very well (but I can make a mistake). Modification requires a lot of your computer's resources. First of all, decrease 'Grass density', transfer 'Sun quality' and 'Sun rays' to minimum. Also you may switch 'Sun shadows', It ought to improve your own FPS. If nothing helps, please put Static lighting and make minimum of 'Textures quality'.

  • Problem: installed language pack but in game everything is in Russian.
  • How to solve: if you didn't download Language pack 1.1, please do it and install, then delete file 'xrussian.db' in folder 'localization'.

  • Problem: crash when you try to change options in Main menu.
  • How to solve: try to change your options until everything will be as it should be. It can happen seldom.

  • Problem: Red Forest bridge to Limansk is not going down.
  • How to solve: perhaps you saved game, when the bridge had been going down. Try to load your last save before you pushed a button of the bridge.

  • Problem: crash with log No available phrase to say, dialog[red_lesnik_meet] or when you start to speak to Forester.
  • How to solve: probably somehow you missed a dialog with Duty member Captain Fursenko on outpost in front of the bridge. If you did. please return to this Duty post and try to talk to this dude! After you may go to speak with Forester.

If you did not find a solution of your problem, please write about your problem here, below the article. I'll try to help you as soon as possible!

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Wind of Time 1.3 Standalone Version

Wind of Time 1.3 Standalone Version

Full Version 57 comments

Download version of S.T.A.L.K.E.R. Wind of Time 1.3 You don't have to download original Call of Pripyat game. Just download, unpack and play!

Wind of Time Patch 1

Wind of Time Patch 1

Patch 4 comments

Cumulative Patch from 15.06 for modification Wind of Time 1.3 for S.T.A.L.K.E.R. Call of Pripyat

Wind of Time 1.3 Multi-Language Patch 1.1

Wind of Time 1.3 Multi-Language Patch 1.1

Other 11 comments

Universal Multi-Language Patch for modification Wind of Time 1.3 Addes English, French, German, Italian or Spanish language. All the translations are...

Wind of Time 1.3 SWTC Addon

Wind of Time 1.3 SWTC Addon


SWTC by Vincent_Vega Adaptation for Wind of Time 1.3.

Wind of Time 1.3 HD Models Addon

Wind of Time 1.3 HD Models Addon

Models Pack

HD Models Addon by Ninja_Nub[NOR] Adaptation for Wind of Time 1.3

Comments  (0 - 10 of 343)

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Dear author/anyone who can help!
First of all I just want to say thanks for this awesome experience! I've tried all big stalker mods and this is the best so far! Nice original ideas and areas!

I have a few questions:
1: When I started the game everything was super fast: all areas and saved games loaded within a few seconds. (fastest of all I've ever seen in stalker!) I had no crashes.
Then with time it got worse. I'm now at the Bar/Army Warehouses area and it now takes 5-6 minutes to load anything. Also there are more and more crashes.
Any ideas what causes this? Is there a way to make it smooth again? Does the latest patch help with this?

2: Do you plan to improve the AI? That's the weak spot of this great mod. I can shoot everyone with a simple AK with a basic sight not too far away from them. Enemies almost don't hide, don't shoot back, don't sneak up on you. They react but it's way too easy. Zombified stalkers are stronger opponents than a mercenary camp which is weird. All the same for the bloodsuckers in the village.

Thanks guys!

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Need some help please.....Im in the basement to find and shut off the O-conscientious generators but I cant draw any weapons, not even the knife. I also found a Guass Rifle from one of the dead Monolith soldiers I killed above ground.....but I cant draw on that either. is it a glitch??, please help Im running around with no ability to protect myself.

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As for now i'm at red forest/limansk, and don't know why everytime i run torwards wandering loners get crash, anyone with the same probolem?

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I had something similar. After I've finished yantar/red forest I packed up and moved from the forest to the bar. Whenever I tried to exit the forest at the bridge I had an instant CTD. I had to use the other exit after a few attempts at the bridge.

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I have a Bug in l13u_warlab.
I was Teleport to room with a ladder and a hole in the ceiling.
But i can not go out.
Can anyone help?

Reply Good karma Bad karma+2 votes

this isnt a bug! search comments side, there is a describtion how to handle this part of the game!!!!

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First of all, thank you so much for this mod, it's really great (beside the ugly french translation, but I can play with it ;)).

I have a little problem that doesn't block me to play but it's really annoying, when I got to the forest and killed the controler in the mine, a really strong noise (wich come from the controler I suspect) came and now it's staying forever.

It doesn't block me but it's annoying as hell and it's so strong I can't even hear my own shoot. Do you have any idea how to disable it ?

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Just to say that my problem is solved, the sound disapeared when I got to another zone.

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Thanks for the patch it has cured the crash with regard to the Max/rescue mission in radar.

Does anyone know how to complete the Apostasy mission? I have got the task to talk to cook/chef who does not have any dialogue to do with the task.


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Ratings closed.

Highest Rated (6 agree) 10/10

10/10 Originality
10/10 Deployment and Presentation

This is what the community needs more of

May 13 2017 by strelokgunslinger

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