The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Toggleable free zoom with customizable zoom level.

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Free zoom revisited
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Grokitach
Grokitach - - 896 comments

You need demonized_time_events.script if you want your addon to be standalone: Github.com

Also, yes, I remade 90% of the addon code and bugfixes compared to the original addon, so I guess you can credit me lol.

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:Jack Author
:Jack - - 2,079 comments

Great, thanks Grok. I figured you remaded it but wasn't sure and dind't want to bother you for such a triviality.

Reuploaded the file so it includes demonized's script.

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gastovskyjames
gastovskyjames - - 139 comments

will new gamma update have toggle zoom too?

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Simbrave
Simbrave - - 216 comments

Nice thanks to Grokitach and Jack

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s4boi
s4boi - - 1 comments

Hi there,

Not sure if its just me but my game is crashing when i try to zoom using your addon.
Im using Anomaly 1.5.1 with Enhanced Shaders, GTR, and ****.

I even tried to use it on fully clean Anomaly with only your mod enabled and still getting hard crashes when i try to zoom.

Im getting following error:

Expression : <no expression>
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: .../stalker\gamedata\scripts\free_zoom_revisited_mcm.script:94: attempt to index global 'speed' (a nil value)

stack trace:

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:Jack Author
:Jack - - 2,079 comments

I think you need this: Moddb.com

Install that addon and try again. Since my addon was done for GAMMA I didn't even realize it needed gotta go fast. I'm 99% sure thats the problem, but just to be sure please reply if it works.

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Guest
Guest - - 689,896 comments

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Guest
Guest - - 689,896 comments

I'd love to see the option to make it so we have the option to double-click/hold the keybind.

Similar to how the "MCM Key Wrapper" mod does it

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shvantu
shvantu - - 3 comments

Seems to be an issue with BaS weapons, and a number of other things. Happens if I got my fire axe out, if I use Binoculars, even with grenades and my svarog detector. With normal weapons, while zooming in, the weapon stays where it should be but with the other ways everything also zooms in. Looks like the Hud FoV messing up or something?

My Fov is 70 and Hud_Fov is 0.6

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Guest
Guest - - 689,896 comments

Patch for BAS?

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Roachwarior
Roachwarior - - 20 comments

Expression : <no expression>
Function : CScriptEngine::lua_error
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 231
Description : fatal error
Arguments :
1 : [Lua] ...n/bin/..\gamedata\scripts\free_zoom_revisited_mcm.script(94) : func_or_userdata

LUA error: error in error handling

Check log for details

stack trace:

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:Jack Author
:Jack - - 2,079 comments

Do you have Moddb.com?

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Guest
Guest - - 689,896 comments

Is there any way to install on 1.5.1 without Grok Gotta Go Fast?

Don't really feel like change actor speed but I want the toggle-able zoom

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captainmimiga
captainmimiga - - 1 comments

Is there a way to make it work with BaS weapons?
it looks like the weapons stay the same size while the fov changes when zooming in

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Dreker
Dreker - - 10 comments

how can I change the zoom button?

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gabbriel
gabbriel - - 6 comments

So I'm a little stupid. Which button is responsible for the zoom or how to change it?

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Dreker
Dreker - - 10 comments

N - button for zoom, but, how change it idk

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Guest
Guest - - 689,896 comments

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