The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Simple script that replicates the eye zoom from the DayZ and Arma series of games. Load a save, the run this command "get_console():execute" as the latest file will now resepect user defined FOV.

Preview
Free_Zoom
Post comment Comments  (0 - 50 of 83)
L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,177 comments

stupid question, but what does one need this for? can you maybe post a video or so?
thanks!!!

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AyeBlin
AyeBlin - - 366 comments

Something like this Streamable.com

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SlowVibe Author
SlowVibe - - 22 comments

Here is an example video!

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SlowVibe Author
SlowVibe - - 22 comments

The short answer? it isn't. The longer answer? I fell in love with the mechanic and am now heavily biased in favor of it in any first person game, for the most part. But its just a cool thing to have ya know!

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L4U6H1N6-LUN4T1C
L4U6H1N6-LUN4T1C - - 1,177 comments

it is a cool thing to haev indeed!!

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Guest
Guest - - 692,095 comments

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Grokitach
Grokitach - - 896 comments

Very good job. Next update could have a MCM support to allow changing the key bind or the FOV ;)

Also, user defined default FOV can be extracted on game launch instead of setting a given value by your script.

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SlowVibe Author
SlowVibe - - 22 comments

Latest file now respects user defined FOV! Just simply run this command when a save has been loaded "get_console():execute" and it should respect the user defined FOV, testing shows so at least.

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AyeBlin
AyeBlin - - 366 comments

anyway to lock hud_fov while using weapon?

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SlowVibe Author
SlowVibe - - 22 comments

I can see what I can do, it does look a little strange doesn't it? I will fiddle with it, but I may simply just have to repeat the callbacks but for the HUD_FOV in order to make it appear like its locked.

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SlowVibe Author
SlowVibe - - 22 comments

The latest update does exactly what you'd like to see! thanks for the suggestion, it makes it even cooler.

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FunkBuddha1
FunkBuddha1 - - 58 comments

Ah so you actually did it. Saw your post on reddit, but didnt know how to help you. Nice man, this is a very useful feature to have.

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SlowVibe Author
SlowVibe - - 22 comments

Thank you!

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Love me some ARMA zoom.

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SlowVibe Author
SlowVibe - - 22 comments

This guy gets it!

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Foxhed
Foxhed - - 256 comments

A very nice QOL addition

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SlowVibe Author
SlowVibe - - 22 comments

Thank you

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Minotaur21
Minotaur21 - - 90 comments

Good stuff dude! Adds some nice functionality when you can't be bothered to pull out a scoped weapon or your binoculars.

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SlowVibe Author
SlowVibe - - 22 comments

Thank you sir!

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theRealBeef
theRealBeef - - 271 comments

I like this.

Once I finally learn how to differentiate between long/short keypress in LUA, binding this script to a long press on R mouse, and using a short press on R mouse to toggle ADS will really bring the ARMA feel home.

Good job

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Sosoyer
Sosoyer - - 96 comments

👍

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X2TheTap
X2TheTap - - 2 comments

Any way to make it so it works more like arma? hold right click to zoom, tap right click to aim

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SlowVibe Author
SlowVibe - - 22 comments

Working on it

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smsonksen
smsonksen - - 2 comments

How would you change the script so that you can utilize the scroll wheel button instead of a key?

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SlowVibe Author
SlowVibe - - 22 comments

"local zoom_keybind = 339", however this is also hardbound to the companion wheel if I'm not mistaken.

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smsonksen
smsonksen - - 2 comments

this worked thanks man!

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moisesjns
moisesjns - - 203 comments

Very nice QOL mod, AS you said this becoming modern feature it is nice to see it adapted to good old anomaly. Which is quite funner now with this

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SlowVibe Author
SlowVibe - - 22 comments

Thank you

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Sallad123
Sallad123 - - 6 comments

Is there a way to bind this to the thumb(side) mouse button?

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Theo_the_Dog
Theo_the_Dog - - 176 comments

Pretty sure you can replace DIK_Keys with just an integer. I think the side buttons are 5 and 6. So in the free_zoomV2.script file, the first line should look like:

local zoom_keybind = 5

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Sallad123
Sallad123 - - 6 comments

Tried it, doesn't seem to work.

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SlowVibe Author
SlowVibe - - 22 comments

So you'll need to alter the script like this "local zoom_keybind = 340" without the quotations. or if you want to use mouse 5, use "local zoom_keybind = 341"

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FoxElement
FoxElement - - 24 comments

This mod is awesome. Really helps with early game without scopes and binos. Any idea when is BaS patch coming? Great work mate!

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SlowVibe Author
SlowVibe - - 22 comments

Unfortunately I don't think a BaS patch is available unles I can get a hold of the folks who made BaS, since they both use hud_fov scripts, theirs will always take priority. However, that doesn't mean I will stop trying to figure it out on my own! Apologies for the delay.

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Guest
Guest - - 692,095 comments

No apologies needed m8. Thank you for your efort!

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FoxElement
FoxElement - - 24 comments

Forgot to log in. Sorry.

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wingedhunter256
wingedhunter256 - - 10 comments

I really love this mod, but it's unfortunate that it doesn't seem to be bindable to the right mouse button (mouse2). Is there any chance that this functionality could be added?

Sincerely, Hunter

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SlowVibe Author
SlowVibe - - 22 comments

I will try my best, remember this is my first mod and I have zero coding experience before this. I'm assuming you're using a different button for ADS? if thats the case then you could try altering the script like this "local zoom_keybind = 338" without the quotations, please let me know if it works.

If you're gonig for multiple functions to one key, I can perhaps get it working this upcoming weekend.

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wingedhunter256
wingedhunter256 - - 10 comments

"you could try altering the script like this "local zoom_keybind = 338" without the quotations, please let me know if it works."

That does indeed work, thank you!

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SlowVibe Author
SlowVibe - - 22 comments

You're very welcome, glad we could figure it out for ya

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rchelgoui
rchelgoui - - 2 comments

Hey if anyone could help i've been trying to rebind and use ALT but can't seem to get it to work, is ALT has some kinda key code or something.

Thank you in advance!

I made it work!

Great job on making this mod btw thank you ♥

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EnviroRads
EnviroRads - - 89 comments

Bump to also know hot to bind it to Alt, I would like to get an extra zoom when aiming colimators, like Insurgency Sandstorm.

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SlowVibe Author
SlowVibe - - 22 comments

binding it to Left ALT is very easy, simply open the script contained in something like Notepad++, and change the line "DIK_N" to "DIK_LALT" and you should be good.

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EnviroRads
EnviroRads - - 89 comments

Thank you so much!

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MixRay
MixRay - - 16 comments

Hi friend, I did the same but it didn't work.

My line of code: local zoom_keybind = DIK_keys.DIK_LALT

If you can help I would be very grateful

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EnviroRads
EnviroRads - - 89 comments

Try using DIK_LMENU, also, sorry for the month old response...

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mapledpa
mapledpa - - 54 comments

My man! Those who casually play FPS won't notice the difference. For us Arma Veteran's it's a necessity. Thanks for making this mod!

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SlowVibe Author
SlowVibe - - 22 comments

You're welcome, I've come to love that zoom so much that I think it should be a requirement for open world games, period lol.

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TheLettersL
TheLettersL - - 120 comments

Great mod, completely essential for the huge maps of the zone!

By the way, is there a way to make the script use a toggle instead of holding down the key to keep zoomed?

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SlowVibe Author
SlowVibe - - 22 comments

I'm checking that out now, there is a way, I just need to figure how to script it correctly for you.

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