Abstract:
Zone. This is not just an unusual and dangerous place. It's not just the result of a fatal error risky experiment. It is not part of the world. Zone - the lively and unpredictable and fickle world with its laws and regulations. Or no rules. No one can explain why such a zone, it appeared as a change. It is impossible to understand the Zone with logic and emotion. It can learn to measure and describe. But it is impossible to understand.
Zone hides many secrets - like his own and introduced from outside. Adventurers, calling themselves stalkers, trying to unravel these mysteries. Some succeed, but most disappear forever in the zone. But that's not stopping new seekers - the danger only attract more and more restless souls.
In 2013, a stalker named "Shroud" random touches to one of the secrets of the Zone. He learns a secret about a certain secret research group at the center of the zone. No one knows their goals. We only know that the actions of this group can have disastrous consequences. What is actually happening at the center of the zone and to be seen savannah. But for this it is necessary to expose a secret group and decide the fate of "Spectrum".
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Bonjour
J'ai un problème lorsque je dois remettre les scanner aux membres du Firmament à la décharge(marché au puces) aucun dialogue ne s'ouvre mis à part des banalités
Hello
I have a problem when I have to return the scanner to members of the Firmament to the landfill (flea market) no dialogue will not open except banalities
Spectrum projetc SP1.07_18.06.2014, patch3 + ML 03/07/2014
Help me please
So, 1.5 years later answer, but someone might get the same problem so I'll say what I learnt.
The scanners have to be built using the numbers 93 and 186 for the frequency range (numbers N1 and N2 when building the scanners). Putting something else (such as the purposely proposed 54 and 256 numbers IIRC) will built the scanners and unlock the next part of the mission like everything's fine, but the mission is actually not doable anymore.
Screw this mod for this and the associated package that is: the awful google translation + all the missions before this one being extremely straightforward + the automatic unique savegames every 20mn in the first part of the mod and no autosaving at all for more than 3 hours before that part (not counting the extremely numerous and hard arena missions).
I don't know if anyone is still watching this, but I can't figure out the helicopter evacuation mission in Pripyat. I manage to destroy the helicopter on the roof, but no matter what I do, the second helicopter kills me a few seconds later. If I stay on the roof and fight it, it kills me with it's first rocket. If I go back down into the building, it kills me with it's first rocket, if I jump off the back or side of the roof, I just die for no apparent reason after a few secionds, even if I just mash the quick medkit button. In short: how do I not get insta-killed by the attack helicopter that spawns after destroying the heli on the roof?
There's a Youtube play through for this mod. I had to end up watching it in order to get through that part. It's been a while though, so I don't remember the trick. Just search Youtube for the mod videos, though.
how can I change the FOV?
New link for English translation all-in-one
Mega.nz
Thank you, very cool mod and interesting story. I may actually finish this one.
awesome I was just looking for a link yesterday, is the english translation updated?
guys where can i get the tools for the technician in Cordon?Unable to find them...any help
Found the Calibration tools, Under the staircase that leads to the lab, But by then you'll probably be too advanced in the story...
Van eventually goes missing, so the tools become useless.
Found them, Search on the "Elevator" area, On the rooftop.
Well that's just the Fine work one's, I'll search for the rest.
the basic are in the rookie village on the second floor the ladder up near wolf (when you want to get the armor in vanilla SOC you had to climb up there, go inside right on the floor. (also there is a SVU in a chimney on another house
oh and the calibration toolkit can be given to the new mechanic that spawns