Southernmost Combine is an alternate story of the Half Life Universe in which Gordon Freeman is sent back in time to the 80´s to stop an early Combine invasion happening in South America. The mod consists at the moment of 5 levels and about 2 hours of gameplay. It´s been on development since 2008 with lot of breaks and revisions. There will be a few slight deviations from the orignal gameplay mechanics.
Well, such a model wasn´t an easy task. The skin alone took me the whole weekend (with a monday off) plus several hours split between past monday to friday. At the moment of taking the screenshots my computer was lagging like hell. i´m worried of whether it is too much detail (below 7000 polys, i don´t think so) or too big skin 2048x2048 plus a 256x256 for the alphatest parts. Or maybe the collision mesh, which is well above the recommended 40 pieces. Well, truth be told, I was running 3dstudio+XSI Mod Tool+Hammer+Photoshop with about 30 textures opened+GUImdlcompiler+MSN+IE and all the shit a computer is usually full of. So it may be a mix of both facts but I´ll have to make some sacrifices performance-wise.
Some details weren´t compiled with the model by mistake and the texture still needs some work, specially in the seams.