Southernmost Combine is an alternate epilogue to Half Life 2 Episode 2, in which Gordon Freeman is sent back in time to the 1980´s to stop a Combine recon deployment happening in the southernmost land of the world. There are a few deviations in gameplay mechanics (more tactical and slow paced, no gravity gun, inventory) but it´s still Gordon fighting the combine and rebels helping him to achieve it. This is a small episode consisting of a variated set of scenaries with unique art made ex-profeso to bring Source to the look of the southamerican region in the 1980´s.
Well, such a model wasn´t an easy task. The skin alone took me the whole weekend (with a monday off) plus several hours split between past monday to friday. At the moment of taking the screenshots my computer was lagging like hell. i´m worried of whether it is too much detail (below 7000 polys, i don´t think so) or too big skin 2048x2048 plus a 256x256 for the alphatest parts. Or maybe the collision mesh, which is well above the recommended 40 pieces. Well, truth be told, I was running 3dstudio+XSI Mod Tool+Hammer+Photoshop with about 30 textures opened+GUImdlcompiler+MSN+IE and all the shit a computer is usually full of. So it may be a mix of both facts but I´ll have to make some sacrifices performance-wise.
Some details weren´t compiled with the model by mistake and the texture still needs some work, specially in the seams.
Keep it up boys!
You should say boy because i´m the only one working on this :D
Well, i´m not a boy either, more like a mister, by my age i mean :P