It is 2335. For 14 years, the Terran-Vasudan War had been slowly grinding its way along, when the appearance of a third species changed everything. An implacable foe that simply would not die, the Shivans resisted everything the united Terrans and Vasudans threw at them. Their flagship, the Lucifer, destroyed the homeworld of the Vasudan people, and now it's on its way to Earth... Over the course of four campaigns spanning 37 years, 40 missions and the fall and rise of two inter-planetary powers, YOU are a soldier for Earth, a warrior for the Alliance, thrown into life-threatening situation after life-threatening situation... what part will you play in the developing history of Sol? Visit Earth, Mars, Jupiter - ALL the planets of the solar system! Fight 40+ missions over the course of 4 campaigns! Conduct bombing runs, dogfights, escort missions, search and rescues, assassinations, and many more! 33 ships (10 player flyable!) from Freespace, Freespace 2 and Inferno! And much, much...
Woomeister, Inferno's Project Leader, just announced an upgrade of S:AH!
Posted by Mobius89 on Sep 21st, 2011
This is no joke! Check out Woomeister's post on Hard-Light Productions, INFSCP and INFASA's profiles here on ModDB to learn more about the news! You can also find four screenshots showing various parts of the campaign there.
From Woomeister's post:
Sol: A History-U
The Sol: A History upgrade will be fully
compatible with INF-U and run from it's own mod folder. The campaign
remains mostly untouched but with addition of new ship classes and only 1
slight mission change
- FS1 era ships including the Apollo and Angel
INFASA ships introduced in the later chapters to supplement the older
Fenris and Hercules, this includes ships like the Latona, Callisto,
Antaeus and Ethon
The campaign storyline remains unchanged and
the only thing edited are ship types and the weapons available due to
the R1 versions of weapons not being included. It's being produced as
S:AH was probably the most popular none INF Team made campaign produced
for INFR1 and we didn't want it to be obsolete. And no this doesn't
mean INFA is cancelled as this isn't designed to replace it in the