Sniper Ghost Warrior 3 - Real Weapon Names and Accurate Mag Sizes 1.1
Full VersionRenames all weapons to their real-life names/designations and changes magazine sizes to be more accurate
Real names:
Due to licensing issues, developers had to nickname weaponry to avoid copyright issues.
Certain guns like the McMillan Tac-338A had to be delayed, so CI Games could secure licensing and sell it as "McMillan Tac-338A", the sniper rifle made famous by Chris Kyle.
All weapons and equipment renamed, except certain weapon attachments. These are WIP or may be renamed later.
Two versions of the mod; one for vanilla game, one if you use Improvement Project by Ambient_Malice.
Sniper Ghost Warrior 3 - Improvement Project.
Accurate magazine sizes:
All magazine capacities changed to be more accurate. No more default AKM magazine with a capacity of only 20 rounds ! Due to these edits, certain weapons get a slight buff while mostly all others get a nerf. Sniper rifle mags were too large, a lot of their extended mags don't even exist in real life, so i've made these smaller. This means less ammo for picking off far-away enemies, so make shots count ! Your game is harder :)
Other assault rifles had way too many rounds per magazine. Some of these are only 10-15-20 rounders in real life ! So this will make combat harder with assault weapons, and make certain weapons niche favorites.. like in real life. Yay, realism ! :D
This part of my mod is basically a patch for Improvement Project. Wasn't made with vanilla game files, so it depends on Malice's mod.
Note:
If reserve ammo sizes do not update, simply open and close the weapon cache in safehouse.
Credits:
- CI Games
- Ambient_Malice for letting me modify his work
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Renames all weapons to their real-life names/designations and changes magazine sizes to be more accurate
Renames all weapons to their real-life names/designations and changes magazine sizes to be more accurate
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Can you do the same for the 2 "Contracts" chapters?
OK, so, first of all, thank you for your effort in creating this mod, I know it can be time consuming and frustrating at times. Things I noticed: the game seems to load the .pak files alphabetically, so the way it is named now, (english_xml.p1_rwnw.pak or english_xml.p2_rwni.pak) it will not work. The game will overwrite the changes with its own p3,p4,p5 and p6 .pak's. If I rename the mod to english_xml.p7_rwnw.pak or english_xml.p7_rwni.pak, then it works. The same applies to the english_xml.p1.pak from the IP/UP project. (It needs to be english_xml.p7.pak in order to work). Hope all that makes sense. Cheers, Adrian.
I would like you to explain well how to install the mod because I tried it at home and it did not work, I even started a new game and nothing, I have installed the improvement project 0.54.1