The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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Report RSS Reviving the original Poltergeist concept
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Setakat
Setakat - - 873 comments

Finally decided to upload all of these to ModDB?

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smrtphoneusr Author
smrtphoneusr - - 794 comments

Not all, but at least some of them. Don't know why but the moddb player kinda reduces the quality a lot. But I would like this site to be the main source of information bout the mod so I thought what the heck.^^

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N.Aaroe
N.Aaroe - - 2,709 comments

Smart decision. I like everything sorted and that you have a central for the core of your work

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Blakluma
Blakluma - - 238 comments

Very good work so far just take your time, people will be to busy playing ArmA 2 Project Reality :D

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Lito.LV
Lito.LV - - 528 comments

Awww, he is so cute. ((((:

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Kaplan.994
Kaplan.994 - - 58 comments

These anims are quite similar to the pseudogiant ones.
Bashing hiois fist on the concrete in the same when the giant slams his leg on to something,and the same effect.
Did you mess around with the giant when you created this?
Maybe edited the anims or something?
Just curious...:)

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smrtphoneusr Author
smrtphoneusr - - 794 comments

It uses the Giant class, due to classes being hardcoded and the poltergeists own class that is in the game was only meant for the invisible, flying one. The animations however were entirely made by GSC as the description states and are not related to the ones from the giant in any way.
I might do some testing with other classes in the future though, something in the likes of a controller could be fun...

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{imperialreign}
{imperialreign} - - 57 comments

You might be able to change up some sounds by changing the footstep class from heavy - something else I had meant to test, but got sidetracked trying to add new sounds to mutant schemes (if you remember the headache I discovered with that). It won't change the shaking and all, but there might be ways around that, too.
I've been meaning to get back in touch with you over that stuff, anyhow . . . it's just that RL has taken me on a roller coaster the last few months . . .

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DrBlizzard
DrBlizzard - - 387 comments

Woah! That's AWESOME...

If only I could walk like that around the office and get away with it...

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Daskaloto
Daskaloto - - 279 comments

how to enter in the new areas somebody please help ?
l saw the new creatures like cats and the godzilla (the mutant who is like gorilla ) who use his hands to move

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jpntdl
jpntdl - - 172 comments

put a new york Yankees hat on him and i would feel like i am killing a poor paraplegic simply trying to escape the madness of the zone haha... sorry... that vision just popped in my head.

i do like it a lot. these little changing variables in a mod make it so much more to re visit the zone.
work much appreciate as always. waiting patiently for the release.
cheers

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jpntdl
jpntdl - - 172 comments

it almost looked like snow but i think it was the blinding sun? varying weather in certain areas is pretty cool too. little snow on the hill here/ more spring there/ Autumn here/ much more rainy there. strange pockets of weather that cycle/ eye of a storm in wide open terrain... ah yes, probably take another year or two for that :)

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Description

GSC left both the model and it's animations in the game files, waiting to be reactivated.

Alternative video link with better quality: Youtube.com