The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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torenico May 28 2012, 6:09pm says:

I hope you can hear a storm coming, thunder sounds far away..

+4 votes     reply to comment
Erik313 May 28 2012, 6:43pm says:

Is this dead city? I assume this because of the statue of Lenin and the red sign behind him.

+6 votes     reply to comment
nashathedog May 28 2012, 7:29pm says:

I reckon your right Erik :)

I wonder if this appearing now says anything about positioning. What is under here? Remember the tunnels under dead city in Secret trails

+4 votes     reply to comment
Voroseeg May 28 2012, 7:30pm says:

Very nice image, i made some observations about it:
1)freedom people in a place like that are supposed to be veterans.
2)almost all freedom veterans in that armor are snipers
3)here no one has sniper rifle
4)that building is a perfect spot for sniping
5)as they should be sniping they won't create a bonfire because enemy would spot them fast
6)there are 2 windows with intact glass and 2 other with partially broken glass meanwhile all the rest collapsed
7)if you see carefully, there is a room with light near the left side of the butt of the guy with binoculars
8)in that room there is a shadow that looks like a stalker hiding
9)there is also light in the room at the right side of the right crate
10)they don't smoke all the cigarrette, they never reach the filter!!

+1 vote     reply to comment
Cyborg_Putin May 28 2012, 8:31pm replied:

11) It´s night you can´t see a $#!T with binoculars ^^

+3 votes     reply to comment
Voroseeg May 28 2012, 10:35pm replied:

maybe yes maybe no, remember that in stalker you have nightvision eyes since our char doesnt equip nothing when you press N ^^

+1 vote     reply to comment
smrtphoneusr Author
smrtphoneusr May 30 2012, 2:03pm replied:

I just made another observation: there is a freaking street sign sticking through the window O.O Never noticed it before lol.

+1 vote   reply to comment
N.Aaroe May 29 2012, 9:25am replied:

So you didn't even notice the bandit prisoner inside the crate who is looking out through the big crack to ask his these guys if he can smoke the remaining parts of the cigarette butts?

+4 votes     reply to comment
Stealth-Killer May 29 2012, 10:20am replied:

faction dudes taking hostile faction dudes as prisoners would be a cool feature.. also part of a great side mission!

+2 votes     reply to comment
N.Aaroe May 29 2012, 11:16am replied:

Definately! Such cool addition to the tactics of storming areas also. In Raven Shield I always loved that you shouldn't shoot at everything at first glimpse.
Freeing a member of your faction would take "Faction Fronts" -aspects to a whole new level.

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 29 2012, 1:21pm replied:

such things can only be scripted events, like the mission in Jupiter at the container yard.

+2 votes   reply to comment
N.Aaroe May 29 2012, 3:18pm replied:

I am aware. Just playing with imagination for a while :)
Scripting of such things would be an advanced part of an AI programming even for a well established professional company.

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 29 2012, 5:39pm replied:

yeah, but it would be badass :D

+1 vote   reply to comment
nashathedog May 28 2012, 7:38pm says:

Chafeto21 , 2, We want variety if most vanilla versions have sniper weaponry then balance it out, We don't want to know what to expect.

5, They may be in the centre of a Freedom stronghold getting R+R
10, Smokings bad for you.

+4 votes     reply to comment
Voroseeg May 28 2012, 10:32pm replied:

lol i was just observing ^^

+1 vote     reply to comment
nashathedog May 29 2012, 5:11am replied:

as was I, there's nothing wrong with that :) That was my first thought aswell, nightvision goggles.

+2 votes     reply to comment
shivam121 May 28 2012, 10:23pm says:

this is creepy, i mean not scary but creepy,

+3 votes     reply to comment
TheLozza May 29 2012, 2:54am says:

OMG The DEAD CITY! Will there be a mercenary base there?

+2 votes     reply to comment
Das_P0m May 29 2012, 3:37am says:

Nice one!

I hope the sewers are open as well?

Keep going!

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 29 2012, 1:20pm replied:

yes, the sewers are open, and it was a pain in the *** getting the ladders to work, since I couldn't compile the level properly in SDK.

+4 votes   reply to comment
SetaKat May 29 2012, 8:25pm replied:

What was the compile error? I know there are a bunch of different compile errors in the GSC SDK thread, nearly all of which have a solution somewhere else in the thread.

+1 vote     reply to comment
Das_P0m May 31 2012, 3:48am replied:

But it was worth the effort! :D

I hope we can use them for some sneaky action.

+1 vote     reply to comment
Sn4rk May 29 2012, 6:59am says:

Too many freedom ********, where's Duty? :/

-1 votes     reply to comment
cordenand May 29 2012, 8:20am says:

no fear comrade lenin is out side keeping the storms away lol

+2 votes     reply to comment
Brca95 May 29 2012, 7:05pm says:

Very good!

+2 votes     reply to comment
SQ5000 May 30 2012, 7:23pm says:

Nice whit every new pic look's the mod better and crayz can't belive that but it is awesome

+1 vote     reply to comment
chiffmonkey Jun 1 2012, 2:41pm says:

Limansk was way too linear. I hope this fulfils our dreams of a stormy hellhole to sneak through, across or under. :D

+1 vote     reply to comment
Streloker Aug 9 2012, 11:37am says:

Guy with bincoulars:Guys turn down that fire some monolith ******** are coming get ready those silencers.
2 Freedom dude:WTF we dont even have ammo u dumb ****.

+1 vote     reply to comment
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May 28th, 2012
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