The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.
I hope you can hear a storm coming, thunder sounds far away..
Is this dead city? I assume this because of the statue of Lenin and the red sign behind him.
I reckon your right Erik :)
I wonder if this appearing now says anything about positioning. What is under here? Remember the tunnels under dead city in Secret trails
Very nice image, i made some observations about it:
1)freedom people in a place like that are supposed to be veterans.
2)almost all freedom veterans in that armor are snipers
3)here no one has sniper rifle
4)that building is a perfect spot for sniping
5)as they should be sniping they won't create a bonfire because enemy would spot them fast
6)there are 2 windows with intact glass and 2 other with partially broken glass meanwhile all the rest collapsed
7)if you see carefully, there is a room with light near the left side of the butt of the guy with binoculars
8)in that room there is a shadow that looks like a stalker hiding
9)there is also light in the room at the right side of the right crate
10)they don't smoke all the cigarrette, they never reach the filter!!
11) It´s night you can´t see a $#!T with binoculars ^^
maybe yes maybe no, remember that in stalker you have nightvision eyes since our char doesnt equip nothing when you press N ^^
I just made another observation: there is a freaking street sign sticking through the window O.O Never noticed it before lol.
So you didn't even notice the bandit prisoner inside the crate who is looking out through the big crack to ask his these guys if he can smoke the remaining parts of the cigarette butts?
faction dudes taking hostile faction dudes as prisoners would be a cool feature.. also part of a great side mission!
Definately! Such cool addition to the tactics of storming areas also. In Raven Shield I always loved that you shouldn't shoot at everything at first glimpse.
Freeing a member of your faction would take "Faction Fronts" -aspects to a whole new level.
such things can only be scripted events, like the mission in Jupiter at the container yard.
I am aware. Just playing with imagination for a while :)
Scripting of such things would be an advanced part of an AI programming even for a well established professional company.
yeah, but it would be badass :D
Chafeto21 , 2, We want variety if most vanilla versions have sniper weaponry then balance it out, We don't want to know what to expect.
5, They may be in the centre of a Freedom stronghold getting R+R
10, Smokings bad for you.
lol i was just observing ^^
as was I, there's nothing wrong with that :) That was my first thought aswell, nightvision goggles.
this is creepy, i mean not scary but creepy,
nice......
OMG The DEAD CITY! Will there be a mercenary base there?
Nice one!
I hope the sewers are open as well?
Keep going!
yes, the sewers are open, and it was a pain in the *** getting the ladders to work, since I couldn't compile the level properly in SDK.
What was the compile error? I know there are a bunch of different compile errors in the GSC SDK thread, nearly all of which have a solution somewhere else in the thread.
But it was worth the effort! :D
I hope we can use them for some sneaky action.
Too many freedom ********, where's Duty? :/
no fear comrade lenin is out side keeping the storms away lol
Very good!
Nice whit every new pic look's the mod better and crayz can't belive that but it is awesome
Limansk was way too linear. I hope this fulfils our dreams of a stormy hellhole to sneak through, across or under. :D
Guy with bincoulars:Guys turn down that fire some monolith ******** are coming get ready those silencers.
2 Freedom dude:WTF we dont even have ammo u dumb ****.