The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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Readyus
Readyus

Looking pretty good :3

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vsempizdetz
vsempizdetz

Mosin and Browning spotted!

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spetsnaz_stalker
spetsnaz_stalker

but it looks a little bit with springfield, at least its color:D

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Kocayine
Kocayine

Its color? They both made of wood... Wood can look different.

It's clearly a Mosin, though.

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N.Aaroe
N.Aaroe

Way to go man! I like it

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Lоner
Lоner

the chair...is it glitching trough the wall? :O

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smrtphoneusr Author
smrtphoneusr

yeah, I created these scenes as single objects and that one spawned a bit too far to the right. Easy to fix though.

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Voroseeg
Voroseeg

what do you think in adding red emergency light instead of those? i think in the zone with all anomalies and radiation lighting would be very difficult to get

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DoomTaker
DoomTaker

Yeah emergency lights are best in here especially when there's blowouts! XD

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Brca95
Brca95

Nice!

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ChielScape
ChielScape

Please stop making this mod.
I don't think I can handle the awesome.

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SlayerX3
SlayerX3

I see a BAR

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nashathedog
nashathedog

I presume each of these areas will have the associated character in them and I'm looking forward to seeing the characters are you going with new unique people or using ones already in game (as in masked versions who can be any number of people).

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smrtphoneusr Author
smrtphoneusr

Quest NPCs will all be unique.

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SQ5000
SQ5000

perfeckt implemented

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kenny355a
kenny355a

VERY! Nice.

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SetaKat
SetaKat

Now that is damn impressive! Great Job!

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Roh
Roh

Awesome man. Just awesome. Now stop teasing me!

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Cowlick035
Cowlick035

Shaping up now, looking a lot better.

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wmn955
wmn955

1. Mosin with scope?? Wow,!!
2. Upper left screen, the medical device on the right edge: The round metal thing over the chair: texture seems to miss the alpha channel as well as in CS...?

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smrtphoneusr Author
smrtphoneusr

already fixed that, it used the wrong shader.

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Streloker
Streloker

Now thats what im talking about

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