The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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Filling the void...
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Readyus
Readyus May 18 2012, 12:22pm says:

Looking pretty good :3

+2 votes     reply to comment
vsempizdetz
vsempizdetz May 18 2012, 12:46pm says:

Mosin and Browning spotted!

+7 votes     reply to comment
spetsnaz_stalker
spetsnaz_stalker May 18 2012, 3:49pm replied:

but it looks a little bit with springfield, at least its color:D

+1 vote     reply to comment
Kocayine
Kocayine May 18 2012, 5:31pm replied:

Its color? They both made of wood... Wood can look different.

It's clearly a Mosin, though.

+4 votes     reply to comment
N.Aaroe
N.Aaroe May 18 2012, 1:00pm says:

Way to go man! I like it

+2 votes     reply to comment
[TZP]LoNer1
[TZP]LoNer1 May 18 2012, 1:01pm says:

the chair...is it glitching trough the wall? :O

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 18 2012, 1:18pm replied:

yeah, I created these scenes as single objects and that one spawned a bit too far to the right. Easy to fix though.

+2 votes   reply to comment
chafeto21
chafeto21 May 18 2012, 5:21pm replied:

what do you think in adding red emergency light instead of those? i think in the zone with all anomalies and radiation lighting would be very difficult to get

+2 votes     reply to comment
DoomTaker
DoomTaker May 20 2012, 9:10pm replied:

Yeah emergency lights are best in here especially when there's blowouts! XD

+1 vote     reply to comment
Brca95
Brca95 May 18 2012, 1:06pm says:

Nice!

+2 votes     reply to comment
ChielScape
ChielScape May 18 2012, 1:32pm says:

Please stop making this mod.
I don't think I can handle the awesome.

0 votes     reply to comment
SlayerX3
SlayerX3 May 18 2012, 3:01pm says:

I see a BAR

+4 votes     reply to comment
nashathedog
nashathedog May 18 2012, 3:04pm says:

I presume each of these areas will have the associated character in them and I'm looking forward to seeing the characters are you going with new unique people or using ones already in game (as in masked versions who can be any number of people).

+3 votes     reply to comment
smrtphoneusr Author
smrtphoneusr May 18 2012, 4:14pm replied:

Quest NPCs will all be unique.

+3 votes   reply to comment
SQ5000
SQ5000 May 18 2012, 3:04pm says:

perfeckt implemented

+3 votes     reply to comment
kenny355a
kenny355a May 18 2012, 4:45pm says:

VERY! Nice.

+2 votes     reply to comment
SetaKat
SetaKat May 18 2012, 4:46pm says:

Now that is damn impressive! Great Job!

+2 votes     reply to comment
Roh
Roh May 18 2012, 5:28pm says:

Awesome man. Just awesome. Now stop teasing me!

+3 votes     reply to comment
Cowlick035
Cowlick035 May 19 2012, 2:27am says:

Shaping up now, looking a lot better.

+2 votes     reply to comment
wmn955
wmn955 May 22 2012, 12:51am says:

1. Mosin with scope?? Wow,!!
2. Upper left screen, the medical device on the right edge: The round metal thing over the chair: texture seems to miss the alpha channel as well as in CS...?

+1 vote     reply to comment
smrtphoneusr Author
smrtphoneusr May 25 2012, 5:23pm replied:

already fixed that, it used the wrong shader.

+1 vote   reply to comment
Streloker
Streloker Aug 9 2012, 11:38am says:

Now thats what im talking about

+1 vote     reply to comment
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Image Details
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Date
May 18th, 2012
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