The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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HocterDaggiz
HocterDaggiz Jul 4 2012, 4:43pm says:

Looking good, can't wait to explore all the new areas. :D

+6 votes     reply to comment
chafeto21
chafeto21 Jul 5 2012, 12:08am replied:

actually this is a place near x18 above building in dark valley which you can visit in shoc and cs ^^

+1 vote     reply to comment
nashathedog
nashathedog Jul 4 2012, 5:09pm says:

Thats what this mod is all about for me.

New places to get lost, new holes to fall down, new people to meet and new jobs to do.

If I find myself on a map I don't know and I'm lost I get all excited. weird huh! I'm sure we all know where this is though. My clue (if I'm right) Is Mama's beady eye.

+12 votes     reply to comment
Streloker
Streloker Aug 9 2012, 11:19am replied:

LOL david.m.e and N.Arone posting comments on this mod and they are happy about it so that means that mr smrter has the best mod ever

+1 vote     reply to comment
CloneWarrior85
CloneWarrior85 Jul 4 2012, 5:15pm says:

Looks like a good place to make my camp.. and snipe >:3

+1 vote     reply to comment
nashathedog
nashathedog Jul 4 2012, 5:15pm says:

I'm wrong, enlarged I can tell it's not where I thought. mmmm I'm lost :)

+1 vote     reply to comment
Stealth-Killer
Stealth-Killer Jul 4 2012, 6:28pm replied:

looks like dark valley, but the factory/x-lab is removed.. :)

0 votes     reply to comment
Das_P0m
Das_P0m Jul 5 2012, 1:20am replied:

Seems like, smter picked an old version from dark dolina.
If its this one from the 2205 build, it would be my favorite^^
Its much bigger and the whole level design was more... mysterious.

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr Jul 6 2012, 1:35pm replied:

the factory is still there, much bigger actually. And yes, it's build 2205 dark dolina.

+1 vote   reply to comment
Das_P0m
Das_P0m Jul 9 2012, 2:08am replied:

Huzzah! I love it!

+1 vote     reply to comment
Roh
Roh Jul 4 2012, 5:16pm says:

Yep the areas are what its about for me. If only he could add some sort of persistent goal too. Like maintaining a camp or something... That would make this mod better then any sequel we could have hoped for.

+1 vote     reply to comment
Condor_green
Condor_green Jul 4 2012, 6:01pm replied:

lol let's not ask for too much too soon, I'd just like to see it released :)

+4 votes     reply to comment
Roh
Roh Jul 4 2012, 6:16pm replied:

Eh it is a mod. It's only done when he decides. He could release with all the maps and still keep it going for in development for years if he has the time and enjoys it. No reason not to share ideas.

+1 vote     reply to comment
Kocayine
Kocayine Jul 5 2012, 6:48am says:

smrter, isn't it a massive amount of work to fill the areas up with npc's that have quests and stuff?

+2 votes     reply to comment
Spetsnaz_Reaper
Spetsnaz_Reaper Jul 5 2012, 8:41am replied:

I would think that the answer would be: "Frak yea! Its a sh1t load of work!" But I suppose that smrtphoneusr loves what he does/is doing so its all worth it at the end of the day. That is how I see it at least. Am I rite or wrong smrtphoneusr? :) Nice job BTW progress is coming along swimmingly.

+2 votes     reply to comment
smrtphoneusr Author
smrtphoneusr Jul 6 2012, 1:33pm replied:

It sure is. (for a more detailed answer just read Spetsnaz_Reaper's reply^^)

+1 vote   reply to comment
Rogal_Dorn
Rogal_Dorn Jul 5 2012, 7:28pm says:

What can be better than to come back to old good locations!

+3 votes     reply to comment
Das_P0m
Das_P0m Jul 6 2012, 1:30am replied:

How about some new locations like the metro level?^^
Combine the whole zone into one big landscape like in fallout 3...
That would be totally awesome, but I think its impossible for the xray engine.

+3 votes     reply to comment
tomga1
tomga1 Jul 8 2012, 4:52am replied:

yeah and all the extra scripting and event sync and all the linking terrain... etc. etc.

+1 vote     reply to comment
Zemvolkya
Zemvolkya Jul 9 2012, 7:47am replied:

I would think that the engine Singularity uses would be a great replacement OR get Bethesda to buy S.T.A.L.K.E.R..

+2 votes     reply to comment
tomga1
tomga1 Jul 11 2012, 11:35am replied:

that would be good... but they'd bethesdaise it. s.t.a.l.k.e.r. 2, if it's even getting made or whatever it is i don't know. should be made by the s.t.a.l.k.e.r. team, to make it as classically s.t.a.l.k.e.r. as possible.

+1 vote     reply to comment
Rogal_Dorn
Rogal_Dorn Jul 22 2012, 5:07am replied:

Bethesda will ruin the STALKER just because they have no feel of grimness and fear that permeated the entire Zone. And gamebryo engine is far from good decision.

Sorry for my english. I am a russian and i speak English on the average level.

+1 vote     reply to comment
Rogal_Dorn
Rogal_Dorn Jul 22 2012, 5:09am says:

Dark valley...This place on the screenshot can be pain in *** if you didn't buy anti-rads before you come closer to this thing.

+1 vote     reply to comment
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time for a new screen :)

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Jul 4th, 2012
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