SMOD: Tactical is a modification of the single-player SMOD(Super Mod) for Half-Life 2. This mod takes advantage of SMOD's robust customization capabilities to offer players realistic, tactical gameplay with real-world equipment and firearms in the style of games and mods like Rainbow 6, Operation Flashpoint, Red Orchestra, and Infiltration.

Report content RSS feed SMOD: Tactical Delta 5, released!

Its been nearly a year since the last release of SMOD: Tactical. I'm really sorry for the delay, and there is no excuse that can really make up for it. So to tide you over between now and the final version 1 release, I decided to package what I had and release SMOD: Tactical Delta 5. Its not as polished as I wanted, but it something you can play while I finish things up over the next few months. There are no new maps, but TONS of new features! Hope you all enjoy it!

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Downloads:


Full Install or the Update / HPC Install


New Maps


-Start up map for configuring SMOD: Tactical
-Shooting Range

Visual & Special Effects


-Depth of Feild (DX9)
-Motion Blur (DX9)
-Vertex Blur (DX9)
-Laser Sights
-Real Reflex Sights [ MOVIE ]
-3rd Person [ MOVIE ]
-Adjustable Special Effects
-Adjustable Blood & Gore (Realistic, Action Movie, Horror Movie)
-Recharging HP System (simular to Call of Duty, Halo, or Metal of Honor)
-Wound Effects (Being hurt is disorienting)

New Weapons & Changes


-UMP with EoTech
-Fecalator (Desert Eagle, "Hard Boiled" weapon)
-Kimber SWAT has a laser sight, ALT-FIRE to activate
-FN 57 has a laser sight, ALT-FIRE to activate
-Ammo specific to each weapons, with models by Veteran_Gamer
-AWM with "RT CAM" scope like in "Insurgency"
-More devastating C4
-More Realistic kick for all weapons

Sounds


-Realistic weapon sounds for some weapons, by Shakken

Player and NPC Changes


-New "PMC" Player model by Tokotoko
-New "Guard" model by Red Katana
-New Father Grigori model by Tokotoko
-New Barney model by Tokotoko
-New Rogue Sealteam modesl by Red Katana
-Zombie 2 Skins by Mosquito

Bad Guy Changes


-Variable Difficulty
-Enemies throw realistic frag Grenades
-Better Ragdolls
-Sometimes badguys will shoot when they die.

Dropped features and weapons


-AR with Scope Dropped
-PDW Dropped
-G36 Dropped
-Ironsight Blur replaced with DoF

Comments
Spiker
Spiker

Awesome.

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Isuress
Isuress

*********
**** YEA!

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Bluedrake42
Bluedrake42

Now all you need to make is a better interface for the effects
Like gmod =)

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F-Plus
F-Plus

Now that's really sweet. I actually bought CS:S, Lost Coast, and HL:Deathmatch, just to play this. AWSOME 3rd person. However, bullet time doesnt work? :S

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ph4tcat Author
ph4tcat

in the console type "exec hardboiled"

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Intranetusa
Intranetusa

btw, I've always wanted to know - is Hardboiled a reference to those John Woo movies with bullet time and gun-fu?

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r4p157
r4p157

ok what you need to do is open up consol and type the folowing

exec hardboild
or
exec neo
both unlock bullet time but neo gives you unlimited ammo :D have funn

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NightSage
NightSage

You know waht would be super fantastico awsome? 3rd person that works like Gears of war third person and that whole cover thingy.

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Nex0r
Nex0r

This mod is really successfull.

I think they should make it better and then sell it on Steam.

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manhunt0r
manhunt0r

any chance to get coop in this mod?

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ph4tcat Author
ph4tcat

Have you tried lowering the enemy's skill?
in the setup map you can change their weapon skill.

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Zefar
Zefar

Just wonder, anyone else having INSANELY hard time in single player? :/

I die in like 3-4 hits from pesky SMG and shotgun kills me on sight. Pistols are a bit powerfull to againts me.

Armor don't do a thing what I have noticed.

The AI got wallhack and aimbot at the same time and are not shy to use them. They even try to hit you through walls.

It got to a point where I actually put on God mod to even see the new guns and such.

After a while I wanted to try all the new guns but due to this tactical feature I can't carry more than than like 1-2 prime weapons on number 2-3 which makes testing new weapons a very bad thing.

So far I just find it ridiculous hard in single player and I think I'm on the middle level to. Btw how do I turn off HDR but keep the rest on except for motion blur and the blod thingy as they kinda breaks my system pretty good. Well not HDR but the other two does.

Otherwise nice mod with nice weapons so far but a bit to hard. I'm not even going to bother on hard to.

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TheRealBryl
TheRealBryl

Loving the mod, really good fun. You've obviously spent a lot of time on it, and it shows. However, there are some things that I didn't like so much.

For instance, the load times. I don't know if you plan to optimise it in future, but I recommend doing so, as at the moment the loading times are horrible. Even after dying and loading where I was a few minutes ago, it still takes around a minute to load, which is a lot considering what fantastic load times HL2 (and even older versions of SMOD) had.

Another thing is the AI. Like Zefar said, it is insanely difficult. Even on Very Easy with AI skill set to Insurgent I was still dying every time I encountered an enemy. And believe me, I'm not a n00b; I completed HL2 on Hard, and it wasn't too much hassle. You might want to limit the amount of grenades the AI throw, too: if I was behind cover the AI would throw grenades until I died or was flushed out.

One more thing that's bothering me a bit is the weapon system. I can't really see how the weapons are classed; I thought it was SMGs and Heavy Weapons, but I was unable to swap a UMP45 for an MP5. It's also annoying that the RPG doesn't have it's own class, as the other heavy weapons are more useful some of the time, but the RPG comes in handy when you're fighting against gunships etc. that can only be defeated with that particular gun.

Final point: stability. This only happened rarely, but if I fired off more than 500 shots with the minigun, the game would crash. Not really a big deal, but would be cool if you could clear that up.

I hate to rant, it's a really fun game, and Ravenholm was intense. Clear up these few issues and you'll have the perfect mod!

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ph4tcat Author
ph4tcat

Thanks for the input.

As for the grenade thing.
KEEP MOVING.
I tried to make the skill more accommodating to more players, but the realistic nature of the weapons may require you to adapt your tactics. The badguys have been tweaked to respond to threats more realisticlly, like shoot through a wall if you dive behind it, and throw grenades to flush you out. This can make encounters that used to be easy... CRAZY HARD. sometimes easy sections in HL2 become 2x harder because of the way the new Combine react. I suggest looking at my forums in the off-topic section for "Tactics". Shakken has some real-world tactical tips that show why normal FPS tactics don't work, such as "crowding cover" and "becoming stationary". Really good stuff.

Smod-tactical.com

But don't get discouraged, I die alot too.

As for the load times... its an issue with SMOD that I can't resolve.
The only solution is to run under "low" graphic effects, which I admit is lame, because you miss out on some neat special effects.

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SirMordred
SirMordred

Hell ya! Go go Phatcat!!!

--Sir Mordred

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TH4N3
TH4N3

Ehh guys, which content you need for playing Delta 5 please? Is DoD Source requied?

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r4p157
r4p157

no just css,hl2 and hllc

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Intranetusa
Intranetusa

Guys, how do you turn on motion blur/field of vision-gun blur? I first had it on medium settings but then when I tried to turn it back on high settings (the high settings gate in the setup), the motion blur/field of vision was gone. How do I reactivate it? thanks

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