This custom campaign's development already started earlier back in 2012, but as Cry of Fear becomes standalone - and thus, it's own game - soon, I created a mod page for the game, and will now post any updates here.
Even though the standalone version of Cry of Fear will be released soon, I will not be able to get back to work immediatly.
I will have to get through my final exams first, after that I'll have more time for everything. Progress will be slow in the next two months, new screenshots/videos shouldn't be expected anytime soon. Thanks for understanding, and thank you for the patience.
Smile is a custom campaign for Cry of Fear, which takes place in the events that happen after the fourth ending of the game. This and the given description, are the only things that get revealed from the story, as discovering it is a part of the puzzles that the player has to solve.
The custom campaign's puzzles affect the gameplay in various ways - a failure doesn't necessarily mean death, but instead has an impact on the story.
Not much information is being given away in aim to provide the players an unexpected experience.