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Kralich/David & Jane Thrace presents...


Cry of Fear: Unofficial Patch


Featuring over fifty improvements to the game, through worldmodels, viewmodels, characters, and sound effects! Consistency improvements, visual fixes, and more - read on for more info, or download the patch below!


If you'd like to get in on the action with your own suggestions for a future patch, submit them in this google form here: Forms.gle

Now...on with the patch!

Cry of Fear: Unofficial Patch


  • Viewmodel sleeve consistency
    • Hunting Rifle
    • Gewehr
    • Sledgehammer

COF Unofficial Patch 1.0 - Weapon Viewmodels COF Unofficial Patch 1.0 - Weapon Viewmodels


COF Unofficial Patch 1.0 - Weapon Viewmodels


  • Hunting Rifle
    • Hand rigging corrected

COF Unofficial Patch 1.0 - Weapon Viewmodels


  • MP5
    • Fixed UV errors on the barrel and elsewhere + visible UV wireframe
    • Added additional detail to the viewmodel (underdetailed compared to other weapons)
    • Reduced presence of dead frames at the end of both reload animations

COF Unofficial Patch 1.0 - Weapon Viewmodels


COF Unofficial Patch 1.0 - Weapon Viewmodels



  • Nightstick
    • Fixed stray grey pixels

COF Unofficial Patch 1.0 - Weapon Viewmodels


  • Flare
    • Made consistent with updated worldmodel texture

COF Unofficial Patch 1.0 - Weapon Viewmodels


  • Gas mask
    • Corrected missing backfaces on clips for the Doctor viewmodel
    • Ditto, for the Simon viewmodel

COF Unofficial Patch 1.0 - Weapon Viewmodels


COF Unofficial Patch 1.0 - Weapon Viewmodels


Cry of Fear: Unofficial Patch


  • Branch
    • Updated model with higher-quality viewmodel (still pretty low-poly)
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Flare
    • This had the effect of fixing an inconsistency as the worldmodel was using a downscaled version of older flare textures
    • Recreated flare texture to remove shadowing to then apply to the worldmodel texture

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Gewehr
    • Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Glock
    • UVs and geometry in places corrected
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Lantern
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • M16
    • This had the effect of fixing an inconsistency as the worldmodel was using a downscaled version of older M16 textures
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • MP5
    • Fixed UV errors on the barrel and elsewhere + visible UV wireframe

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • MP9
    • Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Nightstick
    • Corrected stray grey pixels
    • Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
    • Viewmodel textures applied to the worldmodel
      • This had the effect of fixing an inconsistency as the worldmodel was using a downscaled version of older nightstick textures

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • P345
    • Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Revolver
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Hunting Rifle
    • Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it. Probably the most substantial improvement of all the weapons
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Shotgun
    • Improved worldmodel model quality
    • Made shotgun tube consistent with the viewmodel (viewmodel has a shorter tube and no barrel joiner)
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Sledgehammer
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Switchblade
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • Syringe
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


  • VP70
    • Reconstructed the worldmodel from the viewmodel to correct numerous errors introduced during decimation. Slightly higher poly, but quality increase worth it
    • Viewmodel textures applied to the worldmodel

COF Unofficial Patch 1.0 - Weapon Worldmodels


Cry of Fear: Unofficial Patch


  • Gas Mask
    • Restored back-faces missing on the gas mask item worldmodel
    • Removed remnants of Purnell’s flesh from the edges of the gas mask

COF Unofficial Patch 1.0 - Items


Cry of Fear: Unofficial Patch


  • Dead Sick Simon
    • Re-posed arm to avoid clipping into the leg/body

COF Unofficial Patch 1.0 - Characters


  • Dead Sophie
    • Closed eyelids for consistency with other dead models and reused eye UV space to prevent stretching

COF Unofficial Patch 1.0 - Characters


  • Cutscene Simon Consistency
    • The older Simon model in the intro nightmare that smashes the glass has now been replaced with the final game’s model, complete with a unique “tears” variant reskin for consistency
    • The older Simon model in the AOM package easter egg room in the TL Trading building has been replaced with the final game’s model, complete with a unique “tears” variant reskin for consistency

COF Unofficial Patch 1.0 - Characters


COF Unofficial Patch 1.0 - Characters


COF Unofficial Patch 1.0 - Characters


  • Player Sick Simon
    • Fixed missing transparency on the playermodel version of Sick Simon

COF Unofficial Patch 1.0 - Characters


  • Police
    • All police models made consistent with improvements made during the Manhunt update
    • Special thanks to LadyJaneThrace for this contribution!

COF Unofficial Patch 1.0 - Police (Special thanks to Jane Thrace)


COF Unofficial Patch 1.0 - Police (Special thanks to Jane Thrace) COF Unofficial Patch 1.0 - Police (Special thanks to Jane Thrace)


COF Unofficial Patch 1.0 - Police (Special thanks to Jane Thrace)


Cry of Fear: Unofficial Patch


  • Older bike model
    • Replaced the older red bike model with the higher-quality/finalised red bike model
    • Replaced the grey older bike model with a new grey skin for the higher-quality/finalised bike model
    • Replaced the blue older bike model with a new blue skin for the higher-quality/finalised bike model

COF Unofficial Patch 1.0 - Props COF Unofficial Patch 1.0 - Props


COF Unofficial Patch 1.0 - Props


  • Apartments Ceiling Arm
    • Corrected UV errors on the cutscene version of the model
    • Applied viewmodel textures to the worldmodel of the glock used for the ceiling arm, both in the cutscene model and worldprop model

COF Unofficial Patch 1.0 - Props


COF Unofficial Patch 1.0 - Props


Cry of Fear: Unofficial Patch


  • Cutscene child
    • Replaced older cutscene child model with the final game’s model

COF Unofficial Patch 1.0 - Enemies


Cry of Fear: Unofficial Patch


  • Doctor Boss Weapon Reload Sounds
    • Older P345 reload sounds replaced with a new sound file constructed from final P345 reload sounds
    • Older Revolver reload sounds replaced with a new sound file constructed from the final Revolver reload sounds
    • Special thanks to LadyJaneThrace for these contributions!
  • Suicider Glock
    • Weapon firing sound replaced with the final game’s weapon firing sound


Cry of Fear: Unofficial Patch


Kralich/David

Jane Thrace



Thanks for checking out this patch! More updates may come in the future, depending on reception to this initial release, feature suggestions, and our own idea brainstorming. Enjoy a deep dive back into the nightmare!

RSS Files
Cry of Fear: Unofficial Patch: 1.0

Cry of Fear: Unofficial Patch: 1.0

Full Version 11 comments

1.0 release for the Cry of Fear Unofficial Patch, featuring improvements to almost all worldmodels, many viewmodel fixes, updates to characters, and changes...

Post comment Comments  (0 - 10 of 13)
Meskalyte
Meskalyte - - 1 comments

Made an account just to say that this is a glorious mod, thank you for keeping it as vanilla as possible, the efforts do not go unnoticed ^=^

Reply Good karma Bad karma+1 vote
braverewe26
braverewe26 - - 1 comments

you think perhaps we could get a proper 3rd person model for simeon

Reply Good karma Bad karma+1 vote
Koru98
Koru98 - - 3 comments

excellent work, the improvements, although some are not noticeable at first glance, are really admirable if you look at them in detail

Reply Good karma Bad karma+1 vote
deejayherben
deejayherben - - 1 comments

hey how do I install it there is no file in the download that tells you

Reply Good karma Bad karma0 votes
Kralich/David Creator
Kralich/David - - 830 comments

The installation instructions are in the file description.

Reply Good karma+1 vote
Guest
Guest - - 689,817 comments

Is there any like, tutorial how to actually work the mod

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Kralich/David Creator
Kralich/David - - 830 comments

Yep, read the installation instructions on the file download

Reply Good karma+1 vote
_VaPeR_
_VaPeR_ - - 347 comments

Good job, Respect

Reply Good karma Bad karma+2 votes
zoom63
zoom63 - - 224 comments

Very good job

Reply Good karma Bad karma+2 votes
MrHellstorm17
MrHellstorm17 - - 6 comments

Really intriguing. Definetely gonna give this a try when I'll get the mood to play CoF again

Reply Good karma Bad karma+3 votes
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