February has been a dull development month for every member of the team. However, in that time frame we have manage to tweak TPOF on various levels. We have introduced a new physics model for ships, and we have also created a very interesting weaponry system. This new system is divided into two parts. The first, stops ships from targeting turret subsystems directly. The reason behind this, is that most of the time, the AI or even Human players will try to knock off turrets and be destroyed themselves. Well, now we have something called “Splash damage”. Splash damage is a system that allows ships to not target subsystems, but shoot places on the ship, and it will cause an area of the ship to become effected. Thus, if a nuke goes off near a subsystem, it will take damage. But the nuke cannot directly target a turret. However, you can still target turrets with drones and corvettes, and also target non-weapon subsystems with large ships. The second part, is the addition of small defense turrets on ships. These tiny turrets keep small ships away, but can still pack a punch against frigates and destroyers, but mostly, they are used for drone defense. Our next topic, Is that I am proud to announce the addition of custom models into TPOF. They should be appearing soon, with out newest additions being a new UNCG Super carrier, and a new DOL Carrier. If you have any texturing experience, and would like to aid in the texturing of these models, please let us know, we could use the help. Last, but not least, is that we would like to announce that an updated Slipstream Universe will ship with TPOF v2.4. It will have the updated main menu, as well as a PDF file containing secret documents, and a back story to the Slipstream universe. Who knows, we may start a small alternate reality game if we get the chance. So, stay tuned, and thank you for your support. TPOF v2.4 is on the way.
February has been a dull development month for every member of the team. However, in that time frame we have manage to tweak TPOF on various levels. [Cont.]
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