Geography and the Map


Skyrim is a large region located in the northern part of Tamriel in the Elder Scroll's -game series and this is where the mod will take place in. A cold, mountainous geography of Skyrim is a challenging task to be captured into a any Total War game for game limitation reasons, and it will also make it more of a challenge to have the locations and places of Skyrim carved into a mountain tops on the map in a Medieval II mod. All this in order to make justice to the sheer beauty of Skyrim and balance the map to a Total War game will require great deal of creative design decisions to be taken; one being that the scale of the landmass has been increased and villages and towers have been adapted into a larger settlements in this mod.

Cultures and Loyalty


It is to be said that there will be no religions in the same manner as they were in the vanilla game. Civil War is raging over the lands of Skyrim, and to have this represented in the mod the religioin system from Medieval II has been turned into a loyalty system in this mod, where main players will be either loyal to Stormcloaks, Imperials or to themselves.

Factions can change their loyalty during the game - or be driven to do it by others - but doing this at the wrong time will not only been seen as betraying the others of the same loyalty group but also their own people.

Factions


Skyrim is divided between several Holds, and each Hold will represent an indepented main faction in the mod. The list of factions is yet to be finished, so suggestions for factions are appreciated very much. So far these are the planned factions and their loyalty:

Main Factions:
1.Eastmarch (Loyal to Stormcloaks)
2. The Pale (Loyal to Stormcloaks)
3. The Rift (Loyal to Stormcloaks)
4. Winterhold (Loyal to Stormcloaks)

5. Haafingar (Loyal to Imperials)
6. Hjaalmarch (Loyal to Imperials)
7. The Reach (Loyal to Imperials)
8. Falkreath (Loyal to Imperials)

9. Whiterun (Neutral)

Other:
10. Forsworn (Loyal to Forsworn)
11. Thalmor
12. Bandits

Orc Strongholds:
13. Dushnikh Yal
14. Narzulbur
15. Mor Khazgur
16. Largashbur

Undead & Evil Cultist

17. Volkihar Clan

¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

You can also check for updates and join the discussion in the mod headquarters at twcenter.net.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file Files

No files were found matching the criteria specified. We suggest you try the file list with no filter applied, to browse all available. Add file and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Comments  (0 - 10 of 92)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Guest
Guest

Check out Elder Scrolls Total War

Reply Good karma Bad karma+1 vote
Bellet
Bellet

Still wating, 2019

Reply Good karma Bad karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

knowyourhistory
knowyourhistory

Hey just wanted to check on the status of this mod because it looked pretty cool

Reply Good karma Bad karma+1 vote
hdjosh21
hdjosh21

with the 1.4 mod i found that it tends to get very shakey around turn 135 and starts to crash quite often

Reply Good karma Bad karma+1 vote
hdjosh21
hdjosh21

I tried out the mod and love it. However there are some problems with the code showing up in in diplomacy talking to certain factions instead of just the response. The skyrim faction is perfect as far as i can tell. The crowned, forebearers, and orcs still sound like and act like the factions they were drawns from in the vanilla game, french and english. Really throws off the feel of being in skyrim when they still act and talk like medieval 2 total war factions. But they all at least look correct and the campaign map is fantastic

Reply Good karma Bad karma+1 vote
revan615
revan615

where is the dl?

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

acinonyx
acinonyx

Is this mod dead?

Reply Good karma Bad karma+4 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Medieval II: Total War: Kingdoms
Creator
Contact
Send Message
Homepage
Twcenter.net
Release date
Mod watch
Follow
Share
Embed Buttons
Link to Skyrim: Total War by selecting a button and using the embed code provided more...
Skyrim: Total War
Statistics
Last Update
Watchers
351 members