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Caldari (Games : Sins of a Solar Empire: Rebellion : Mods : Sins of New Eden : Forum : General : Caldari) Locked
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Jun 26 2010 Anchor
Frigs :
Condor = Scout
Griffin = Normal attack frigate with Caldari's race buff for an EW slot
Kestrel = Missile Spam
Merlin = Heavy Attack Frig (planet bombardment should never be frigate based)
Charon = Colony Ship and the like
Blackbird = EW light missile support (replacing drone boat)
(+)
Cruisers :
Drake = Heavy Attack Cruiser Missile spam
Moa = Medium Attack Cruiser
Caracal = Medium Attack Long Range Missile Cruiser
Claymore = Command Bonus ship (ie. targeting uplink etc)
Basilisk = Shield Support Ship
Scorpion = EW Battleship
Raven = Heavy Shield based Missile Battleship with Standard Cruise Missiles (long range) ability to "switch" to Torpedo's range reduced damage increased.
(+)
Capital Ships :
Chimera = Shield Based Carrier (carriers will get only fighters, cruisers and such will have "drones")
Abilities : Shield Restore , Command Uplink (8% shield buff 5% weapon damage) , Jump Drive , Triage Mode (increased repair, can not move)
Phoenix = Heavy Missile Dreadnought
Abilities : Siege Mode (Increased Damage and Repair, can not move or be remote repaired) , Jump Drive
Wyvern = Very Heavy Super Carrier Shield based (can launch fighters and Bombers, bombers will be extremely high dps)
Abilities : Shield Restore , Command Uplink (10% shield buff 8% weapon damage) , Jump Drive, Fighter Swarm
Leviathan = God Mode Shield and Missile Boat
Abilities : Can Rape Planets / Outposts (starbases) using the Doomsday, Shield Buff Command Uplink, Jump Portal, Jump Drive
The biggest changes in my layout that we will have to make ingame will be the jump drive and jump portal I have a few ideas how we could work this im not really sure which is best yet. Trial and error will tell. Maybe only the "scout" class ships can light a "cyno" for the caps to jump to, but not 100% on that yet. Otherwise most of the ships should fit into their roles quite easily with just a few new abilities and such.
Oh the fighter / bomber changes... More ships will get the option to have a few "drones" a very light fighter. Only Carriers and SuperCarriers will have Fighters and The Supercarrier will have bombers. Should be easy to do since i have seen the additional bombers created in Star Trek mod.

Edited by: Haiyooo

Jun 28 2010 Anchor

I think you should use vulture(ferox T2) as a command ship

Claymore isn't caldari ;)

Edited by: polokof

Jun 30 2010 Anchor

ooopss good call on the typo

Jun 30 2010 Anchor

the rokh isn't in the list

is it because you don't know what to do with it ?

I mean, have you an idea of what the rokh can do ?

Jul 7 2010 Anchor

i agree the rokh need to be here you could add it in the capital ship list but for the ability i really dunno what it could haveand a sugestion for the cyno would be not to over power them i mean restrict there deployment otherwise people will spam scout to the Homeplanet deploy a cyno and jump there =/ that would suck cause there would be no strategical choke point then

Jul 14 2010 Anchor

the rokh is ingame already so yea this list will be changed its a very alpha version

Jul 31 2010 Anchor

aaa ok thx and please consider my cyno suggestion i wish you good luck and i hope to be able to kick some ammar ass with a fleet of Hel this christmass :D

btw dunno how youll manage to do the doomsday but i know its going to be a pain tin the ass well leviathan and avatar one should be easy but ragnarok and erebus =/ i dunno how you will do well good luck m8

Aug 9 2010 Anchor

the erebus effect wont be bad there is already something like it in another mod so just a matter of playing with the particle effects!

Aug 13 2010 Anchor

good to know and i wish you all the luck youll need for this mod and please do NOT let this mod die its an excelent idea and if it die many people would get really sad

Aug 29 2010 Anchor

awesome, i am playing eve for 5 years now and it's good to see some guys are making a sins mod. I hope you get everything in this mod :D

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