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Applying Textures | Locked | |
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Dec 13 2010 Anchor | ||
A quick tutorial on applying textures! sorry for the size of it but havent done much of this before. one thing that i think will definitely need explaining is what i did for the -da.dds image. the alpha channel which is bloom for the ships lights i applied a blur to the glow file from eve so you get kinda a nice halo effect which im guessing is what they want i may or may not be right about this one. and the blue? channel which is reflection i just took the blue channel from the colors and dropped the contrast on it so that most of the ship areas show up as kinda a light grey. this should make most surfaces on the ship render in sins as reflective but not 100% reflective which would be pure white. again no idea if this will work or not but based on what i have read im guessing it should work okay. i think i explained most of this in my post earlier where i went over the various sins image types so just sue what i said there. Courtesy of Severian |
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