SoGE is a Star Wars Total Conversion for SoaSE: Rebellion with it's roots in the Homeworld 2 mod Star Wars: Warlords which features the two primarily sides of the Galactic Civil War, the Clone Wars, and the Yuuzhan Vong War. The current public version works for Sins of a Solar Empire: Rebellion 1.90 and, with or without, all DLC. Rated #6 players choice in MOTY 2014. An editors choice in MOTY 2015.

Gul-Dukat(tech) says

8/10 - Agree Disagree

Very fun mod, enjoyable to play and true to the feeling of the star wars universe. Good graphics and enjoyable battles. I quite liked the choice to go for what seems to be a more cap ship focussed game.

I'm a little bemused by the scaling comments I've seen regarding this mod (unless the scaling was changed prior to my playing it). I find the scaling to be good. I also found the resource rates and the management of such to be relatively easy, thus undermining that complaint too. Yes, the player receives resources somewhat faster, but also the ships are accordingly balanced to cost more. Time remains a constant, meaning that cap ships and buildings can be built at a similar rate to vanilla sins, the only difference is the size of the numbers.

My only gripe, and it's a minor one, is that I felt that the research trees could use a bit of work with some races, and indeed the descriptions could be a little clearer for some research trees (namely more clearly stating what I was improving, or at least what ships). I figured it out with use however. As I said, minor gripe.

When utilising all races at once, after about 2 hours of play I ran into the infamous 2 gig 64* crash, but this could be reduced or eliminated by cherry picking what races to include.

The game might benefit from reducing the engagement ranges of vessels by about half, as it would be more reflective of the short range melee witnessed in the films.

All in all, very fun mod. Good work!