Here is a little background on the mod if you haven't heard of it. Siege: Medieval Warfare is a medieval combat modification for the computer game Battlefield 1942. It is set during the 100 Years War between the Kingdoms of France and England. Fight as a common soldier on open fields or assault a castle using a large array of medieval weaponry and vehicles.
Siege: Medieval Warfare aims to bring an entire new experience to the somewhat out-dated Battlefield 1942. This mod will bring both medieval realism and exciting game-play while keeping a balance between the two.
The Hundred Years War was one of the most important and defining wars of the Middle Ages in Western Europe. In 1337, Edward III, the King of England, laid claim to France. The French royal House of Valois also claimed the throne of France, beginning one of the longest conflicts in human history. For the first part of the war, England, although outnumbered by the French, won many decisive victories. During the latter part of the war, France won some key battles, eventually leading the end of the conflict. The war lasted until 1453 when the French were finally completely victorious.
The 100 Years War brought original military tactics and introduced new weapons, changing the way wars were fought. English longbowmen were faced against heavily armoured French knights while castles were destroyed by an array of revolutionary gun powder-using artillery.
In 2004 the last version of the original Siege mod was released, although still in an incomplete stage. A group of new developers started an expansion of this mod in 2006, calling it Siege: Medieval Warfare. The goal of Siege: MW was to bring new weapons, vehicles, buildings, maps, and more to the game; a complete revitalization of the original Siege mod. Unfortunately, this mod died without a release. Recently, a few of the former developers started working on the mod once again. We are now well on our way to a release.
It has been several months since you have last heard from us, and a media update is long overdue. Do not let our apparent inactivity fool you; Siege: Medieval Warfare total conversion modification for Battlefield: 1942 is far from dead. Our tiny but dedicated team is determined to have a release within the next year. Our main focus right now is to finish the buildings and props. Once those are done, we will be able to start serious work on mapping.
As mentioned earlier, Siege: MW's development team is very small, and we are in need of a few more team members. Skilled coders, animators, sound artists, and skinners/uv mappers are all welcome. If you are interested in helping out, please make a thread on our forum here.
And now on to the images (click on the thumbnails for a larger view)!
First we have some medieval buildings. Some have fantastic-looking lightmaps, courtesy of Reegad.
Here are a few miscellaneous props to detail maps.
Several new helmets have been constructed.
And, of course, the ever-important siege weapons and machines!
Thanks for reading.
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