Supreme Mech Commander
Real Time StrategySupreme Mech Commander is the start of a total conversion mod for Supreme Commander FA based on the Battletech universe.
Partially reworks the economy of SupCom by scrapping Engineers and making adjustments to SACUs while also allowing you to build Quantum Gateways at Tech 1. SACUs will be divided into different classes to best suit different purposes and will not take up Unit Cap, but you must upgrade/build Quantum Gates in order to make more SACUs. (THIS MOD IS CURRENTLY A WIP)
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Supreme Mech Commander is the start of a total conversion mod for Supreme Commander FA based on the Battletech universe.
This mod from lord_maniac makes the commander's build everything in 1 second.
Star Wars Strike Groups is another Star Wars total conversion modification for Sins of a Solar Empire: Rebellion. Brought to you by Stellar Parallax...
May 16, 2000, New Mexico Desert. At 9:47 AM, Mountain Time, a disaster of unknown type has occurred at the Black Mesa Research Facility causing significant...
Hi Everyone, I am working on an FA mod, like SC2 tech tree, which gives player research points for upgrading unints, like economy outputs, mobile units...
Es una idea a largo plazo, tendrĂ© que hacer mucho y yo solo, pero prometo que serĂ¡ algo genial y divertido.
Welcome to the M&B Mod Pack page. Created by Mickvini, Bobichka and SupCom Community.
My first mod, ever, aims to change up the stats of the more basic units and structures of Supreme Commander Forged Alliance. All Tech 1 units and structures...
This mod from FunkOff adds balance and faction diversity to original FA.
Maps made for Supreme Commander Forged Alliance LOUD MOD. These Maps are playable in Vanilla, FAF as well. But marked and optimised for the LOUD MOD...
Developed over the last 9 years, the LOUD Project is a complete reworking of the core code for Supreme Commander: Forged Alliance. Focusing specifically...