A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.

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justgoaway
justgoaway - - 8,208 comments

Really awesome effect!

Way, way batter that the older one.

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Jason_King_of_Salt
Jason_King_of_Salt - - 2,364 comments

I want to learn how to do that for my mod ;)

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R3ven
R3ven - - 2,022 comments

That was cool, how do you do all this =D?

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Kukicha
Kukicha - - 114 comments

errr.... overpowered, cause in the old version they were attackable while coming, you should do it that they are attackable or at least better visible, i prefer the japanese myself, but this makes the much too strong, because enemies reaction time to kill them is dramatically reduced.

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TheWorms Author
TheWorms - - 186 comments

I'm thinking of better effects to make their area more noticeable, that's an old placeholder. And the truth, slow, 10 second, animation of them going up looks silly. It's like, why bother burrowing up in a slow pace?

I'm sorry, I've always wanted to say that since the beta.

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Pinc3r
Pinc3r - - 122 comments

MUCH better. I cant tell you how annoying it is to ambush a convoy but have to wait while they pop up

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Mernom
Mernom - - 718 comments

and that the enenmy killes them befor I can give them a garrison order...

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Description

I know most of you already know this tweak. This is just for in-game demonstration.

Actually, this is also changed. Tank Buster spawn delay decreased from 10 to 5. Then, each buster now burrows out one-by-one for added effect. (the interval might be changed, 0.5 is a bit late.)