A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to improve, fix, and add what Red Alert 3 missed, forgot, or unable to do.
I know most of you already know this tweak. This is just for in-game demonstration.
Actually, this is also changed. Tank Buster spawn delay decreased from 10 to 5. Then, each buster now burrows out one-by-one for added effect. (the interval might be changed, 0.5 is a bit late.)
Really awesome effect!
Way, way batter that the older one.
I want to learn how to do that for my mod ;)
That was cool, how do you do all this =D?
errr.... overpowered, cause in the old version they were attackable while coming, you should do it that they are attackable or at least better visible, i prefer the japanese myself, but this makes the much too strong, because enemies reaction time to kill them is dramatically reduced.
I'm thinking of better effects to make their area more noticeable, that's an old placeholder. And the truth, slow, 10 second, animation of them going up looks silly. It's like, why bother burrowing up in a slow pace?
I'm sorry, I've always wanted to say that since the beta.
MUCH better. I cant tell you how annoying it is to ambush a convoy but have to wait while they pop up
and that the enenmy killes them befor I can give them a garrison order...