A new evil faction, new heroes, spells and units for original factions, new maps, and campaign-compatible. Shadow and Flame is a modern reimagining of BFME1.
we will have rohan, gondor and dunedain at the good side and mordor, isengard and gundabad at the evil side. Try to add new and original powers to the Dunedain Faction, but keep the eagles at their side, like in Tolkien-s books ;) Keep this in mind, and if you can, make the dunedain faction recruit eagles, at the cost of 2000-3000 considering them level 10 heroes, at a6 eagle at once maximum. It will be great!
Yep, our current plan is to have Mordor, Isengard, Gundabad on evil, and Gondor, Rohan, and Eriador on good.
However, I don't think Tolkien ever wrote that the Eagles were on the side of the Dúnedain. They were on their own side. As such, Eriador will not have access to recruitable Eagles. As for spellbook powers, those are not yet completely decided on.
I see. So it is not a Dunedain faction, but an Eriador. It-s awsome then. I now, for shure this time, that the Eriador inhabitants are humans but elves, dwarves and hobits too. Try to make new powers, not to borrow from Rohan or Gondor and try to make dwarven, elven units and hobits too, to be recrutable from buldings.
There are mods with elves, but they do not have dwarves, or there are dwarves but not have elves. Eriador may have dwarven and elves at the same time, and hobits too, so that-s a plus of your mode in front of the others. I will give this mode a 9 plus because it started so well. The Gundabad fits very well in the original game, with high quality buildings, baracks and powers. Good work! I am really impressed!
I like where this is going.
Epic !
F....ng Yeah!!! Man his is f....ng cool!!!! :)))
Are you making a Dunedain Faction? cuz that-ll be great!!!
we will have rohan, gondor and dunedain at the good side and mordor, isengard and gundabad at the evil side. Try to add new and original powers to the Dunedain Faction, but keep the eagles at their side, like in Tolkien-s books ;) Keep this in mind, and if you can, make the dunedain faction recruit eagles, at the cost of 2000-3000 considering them level 10 heroes, at a6 eagle at once maximum. It will be great!
Yep, our current plan is to have Mordor, Isengard, Gundabad on evil, and Gondor, Rohan, and Eriador on good.
However, I don't think Tolkien ever wrote that the Eagles were on the side of the Dúnedain. They were on their own side. As such, Eriador will not have access to recruitable Eagles. As for spellbook powers, those are not yet completely decided on.
I see. So it is not a Dunedain faction, but an Eriador. It-s awsome then. I now, for shure this time, that the Eriador inhabitants are humans but elves, dwarves and hobits too. Try to make new powers, not to borrow from Rohan or Gondor and try to make dwarven, elven units and hobits too, to be recrutable from buldings.
There are mods with elves, but they do not have dwarves, or there are dwarves but not have elves. Eriador may have dwarven and elves at the same time, and hobits too, so that-s a plus of your mode in front of the others. I will give this mode a 9 plus because it started so well. The Gundabad fits very well in the original game, with high quality buildings, baracks and powers. Good work! I am really impressed!
Our Eriador will consist mostly of Men of Bree (and surrounding villages), Dúnedain Rangers, and some Elves of Rivendell. No Dwarves, no Hobbits.
Thanks for the compliments :)
you can make people brie armed with axes? :)
Brie-people? How... moldy.
Anyway, the Bree-land Townsguard will carry spears. The Farmer's Militia will use axes, mattocks, clubs, et cetera.
So that-s it..Interesting. I have faith in you that you can make something special, unique. Good work and kepp this on!
This building looks epic! Excellent job!