A mod for "Star Wars: Empire At War - Forces Of Corruption" that seeks to change some fundamental aspects of how the game is played and introduces an alternate timeline to the Star Wars universe - all while attempting to retain the essence of the game loved by so many.

Report content Imperial Commando
Filename
Imperial_Commando_Mini_Mod.zip
Category
Players Model
Licence
Proprietary
Uploader
AUS_Doug
Date
Size
507.61kb (519,791 bytes)
Downloads
213 (1 today)
MD5 Hash
f046e98eac86b67d3f25681bb2d41d36
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Description

As promised here is the Imperial Commando Squad. Can be built at Tech Level 2 as long as you have the Officer Acadamey. Essentially the Imperial equivalent of the Rebel Infiltrator. The 'Team' is made up of 5 individual units, all of which can be controlled separetly. Currently only available in GC mode. Has Galactic Stealth and limited System Spy (Passive) Have their own freighter for a transport. Has landing variant. (HUGE THANKS TO REDTACHI FOR HIS 'GENERIC LANDER' MODEL) Instructions for use: Put the folder 'Imperial_Commando' into your FOC mods folder. Launch with a .bat file, modpath or using the Petrolauncher. THERE ARE NO STRINGS FOR THESE UNITS SO AS TO KEEP THE FILE SIZE DOWN. FOR THIS REASON THERE ARE NO ICONS EITHER. (THE STOCK STORMTROOPER ICONS ARE USED)

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Imperial Commando
Comments
154kilroy
154kilroy

do you mind if I modify it so I can use it in skirmish?

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AUS_Doug Author
AUS_Doug

Yeah sure, go ahead.
All I ask is that if you upload it anywhere, credit me for the original coding and skin.
(And Redtachi for his 'Generic Lander')

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154kilroy
154kilroy

thanks

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