This mod adds some new winconditions to Dawn of War: Soulstorm. If activated they offer you a totally new mode of gameplay, that may remind you a bit to the Dark Eldar stronghold mission in the Soulstorm campaign. So you will start the game with a bunch of units and without a base, too. Then you have to discover the terrain and find cages controlled and defended by a Dark Eldar player. By destroying a cage you will free a prisoner joining your or your allies SaR team. If players rescue all their prisoners, then they have to bring them back to the drop point to get back up. A team wins by accomplishing this or by killing all enemies SaR teams - except the buildersā¦ But there are the "Campaign Buildings"-winconditions, too. If activated each wincondition will spawn the corresponding kind of building randomly on the map. These buildings are each assigned to a strategic point and you can get control over them by capturing this point. In consequence you will get some advantages.
I think not only modders can guess from this pic, what will be a new feature. :D
So how is it working out? Did you managed to get things done as you wanted?
Also it seems no one noticed that but me since no one asked me :P
"Currently I'm working on a secret feature, that will be the main thing for the next version. Ask GreenScorpion if you want to know, what it is :D "
Yes it works almost fine. Had to experiment a bit to find out how bonus units are spawned.
Good to know. It should be a pretty interesting addition in terms of gameplay in the campaign.
heroes default true?
No heroes and SaR8 default true for KAURAVA.map