This is an open map test for Scarif: Map Pack, the preview map for Gogie(D.Onizaki)'s new Scarif Map Pack for Star Wars Battlefront II. This is not a complete mod map as of yet and many of the sides are under revision. This Maps current release is intended for people to try out and assist with reporting bugs, issues and get a general idea of what changes people would like to see happen. View the original thread listed in the description to find out how you can help improve this map for yourself and others.

Scarif: Map Pack


Scarif: Imperial Landing Zone (V1.4)

Scairf: Cargo Loading Zone (V1.0)


Myself: [GT]Gogie ( / D.Onizaki (Steam/moddb), models, characters, level design, texture design.

Pandemic: Original Game / Engine, characters and weapon stock models.

Thanks to all the photographers of for the use of their photos as base textures in many of my textures.

Install instructions:

Basic: copy and paste BRS folder into your battlefront II game directory addon folder (default is usually C:\Program Files\LucasArts\Star Wars Battlefront II\GameData\addon) and thats all load battlefront and enjoy

for steam users addon directory can be found at C:\Program Files (x86)\Steam\steamapps\common\Star Wars Battlefront II\GameData\addon

you will also need ZERTED's v1.3 patch to have the gamemodes show properly this can be found here

Basis of the map:

there are 12 command posts spread out over four main pieces of land, you can use Tie Reapers and U wings to deploy troops over top of landing zones (which will be the only landing areas in the final release however for now you can land anywhere)

a bridge to the side islands can be cut off by destroying the zeta class shuttles being used as command posts by the opposing teams.

Version History

11/03/2017: Initial Alpha Test Release

For a list of known issues and updates feel free to visit the original thread at (proxy may be needed to visit site as it the server has banned certain regions)

14/03/2017: Alpha patch V1.1

Lakaru Rebel Added (mesh in progress gunna need new animations to fix the way the head operates)
Drabatan Rebel Added

Added Better Handling to TIE Reaper
Added Better Handling to Uwing

Fixed Several collision problems with Blue Crates (you can no longer enter the mesh by jumping on top of them)
Fixed Several collision problems with cylinder crates (you can no longer walk through them)
Fixed Several collision issues with Green crates (you can no longer walk through the middle crate in a mesh)

Cylinder crates should no longer flicker in and out of existance

AI pathing has been improved on and AI should less frequently get stuck on bridges / crates (I hope)

Antenna as seen on the beaches in the movie have been added

Ammo and Health droids have been added

spawn count reduced to default Conquest setting, you can now edit the amount of spawned units.

AI should now land in the landing zones.

Added map boundarys

Alpha V1.2

All new weapons

AI pathing refined

Character meshes should no longer snap back to vanilla

Sides completely revised

Medic class added

Points required raise for officer / special classes

Localization completed (I think)

Terrain textures redone

Sky box edited for better visual effects

Foliage redone

Alpha Patch 1.3

Sides Balanced slightly

New Game Mode Base Assault introduced


9 game modes added.

Map Pack Release:

Added Cargo Loading Zone V1.0

For details on known issues or to post issues please visit:

if you have downloaded this as a part of any map pack (Ultimate BF2 ect) please delete and redownload the latest version here on Moddb as often these packs do not have author permission to use their content, authors and modders work hard to get the attention they deserve, download directly from them when possible.

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Scarif: Map Pack (Beta Release 1.0, 2 Maps!)

Scarif: Map Pack (Beta Release 1.0, 2 Maps!)

Singleplayer Map 85 comments

This is an open Map test for Scarif: Map Pack, visit thread in description to find out how you can help improve this map and future projects.

Comments  (0 - 10 of 28)

A space to ground map with the Scarif citadel complex sounds amazing. I can't wait and I hope you can go inside the citadel.

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When is the date launch? and idk if you can try to optimize better this map or try to do a "lite" version because all those palms make the game drops a lot of fps, obviously is my ****** pc but i can play another maps in like 60fps but this one...i can't even in 30fps, and i really like this map xd

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Hello! great mod dude! though I have had one issue so far in the conquest mode, it worked for one round playing as the rebels, then it decided it didn't like me playing as the empire, I get maybe halfway through the round before it decides to crash. anything I can do to alleviate this?
and im not sure how the sniper class is supposed to work.

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Amazing models! Very fun. Really cool maps. I absolutely love this. I just have one thing to say. The game modes on Imperial Landing Zone are all quite boring for the imperials because all you're doing is defending in all of them. I don't know if there's really anything you can do about it, but that's what I have to say. Brilliant mod.

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Just wondering whether this mod is still being worked on, but if it is finished, it's still amazing.

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It looks amazing but sometimes crashes.I see some issues with Crenic.And why i don't see soldiers names at spawn?

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Has anybody been having the issue where the mod just exits out? I am only having the issue with this mod but I don't know if its just me, or if its an actual bug. Otherwise, the mod is amazing and I love it so dearly.

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Hello !
First of all its a great mod, but i have some textures issues

- the U wing and the TIE Reaper textures don't seem to work for me. I only see an X-wing and a Tie Fighter, but when i get in the ships, it seems the ship is much larger than a regular X-wing or Tie Fighter, which means it's just the texture that isn't working, the hit box is Ok

I tried to put away all the other mods and addon i have installed, except for the 1.3 version.

Please help me, you're my only hope ;)

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If gogie makes a ground to space map with these 2 maps combined and a space sacrif, life will have no other meaning than this

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