Battlefront Redux



Description:

Battlefront Redux is a mod for Star Wars Battlefront II that adds improved eras to the stock game to the Conquest game mode and maybe new maps. The main purpose of the mod is to make the game lore-friendly, realistic and very authentic. Some unique features it will have are the following: new movement system, damage values for every weapon changed, weapon stats inspired by modern shooters and the SW movies or TV series, new sound effects and a lot of new units (some of them will have new models). Currently, the mod is in-progress and there is no release date yet since there is too much content to cover (Don't get hyped, this mod will take years to create). However, snapshots will be released frequently.

Get more information about the mod and follow closely the state of it in the following link Trello.com


Planned Content:

PHASE 1: Custom sides according to battles on the default maps/Era mod.

PHASE 2: New vehicles in default maps/The mod won't be an era mod.

PHASE 3: New and edited maps.

References:

Basically, every major battle found in Wookiepedia but the ones I will focus most of my time on will be from:

  1. Clone Wars (Episode 2, Episode 3, SWTCW(2008 TV series), SWCW(2003 TV series))
  2. Galactic Civil War (Episode 4, Episode 5, Episode 6, Rogue One, maybe SWRebels)
  3. First Order–Resistance War (Episode 7, Episode 8, Episode 9)

Progress:

PHASE 1:

1. Clone Wars

  • 1st Battle of Geonosis ✓
  • 1st Battle of Felucia
  • 2nd Battle of Geonosis
  • Battle of Kamino
  • 2nd Battle of Felucia
  • 3rd Battle of Mygeeto
  • Battle of Coruscant
  • Battle of Kashyyyk
  • Battle of Utapau
  • Battle of Mygeeto
  • Battle of Felucia

2. Galactic Civil War

  • Operation: Knightfall
  • Tantive IV
  • Assault on Kamino
  • Evacuation of Yavin IV
  • Battle of Mygeeto
  • Battle of Hoth
  • Battle of Endor
  • Battle of Naboo
  • Coruscant civil war
  • Liberation of Kashyyyk

3. First Order–Resistance War


Developers: (in search for more)

Raigiku: Lead Developer


Credits:

DISCLAIMER: None of the sound effects are done by me. Most of them have been recorded from movies, TCW and CW 2003 clips.
- Pathricia - For DC-15A model.
- DarthD.U.C.K. - For DC-17 model, ECD Detonator, dual-wield animation, sonic detonator model and single pistol animation.
- Master_Luke - For Z-6 model, animation and laser texture.
- OOM-9 - For DC-15S model.
- CmdrMarshallFox - For DC-15x sniper.
- Syth - For N-20 Thermal Detonator model and sniper visor.
- Deviss - For clone medic backpack model.
- Nedarb7 - For Vibroblade model and animation.
- ANDEWEGET - For DC-17m models (rifle, sniper and anti-armor).
- ggctuk - For E-5 model, B1 Commander model and SE-14 sound effect.
- Manderek - For Kit Fisto model and animation.
- Sereja - For westar-34 model.
- Litfam - For EMP grenade sound effect.
- Eggman - For Clone Commander skin and Jettrooper skin (texture).
- Lazarus666 - For kamino saber dart model. (changes made: scaling and reduction of polygons; link to creator profile: Thingiverse.com ; link to model: Thingiverse.com)
- CodaRez - For DC-15s side pistol model.
- Anakin - For Clone Commando model.
- Pandemic Studios - For the SWBF2 assets.
- Daybreak Game Company LLC - For B2 Super Battle Droid wrist blaster, Z-6 firing, E-60R and PLX-1 sound effects.
- Free Radical Design - For E-5s and DC-15x sound effects.
- The Gametoast community - For helping me in my journey of modding.

[I think I didn't forget about anyone but if I did please tell me and I will update this]

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If you want to be part of the development you can PM me specifying what area you want to help on.

[only serious people]

Current areas needed help in:

  • Sound design.

Adding sound effects or music/Searching for good sound effects or music.

  • 3D Art.

Creating models/Searching for 3D models.

  • 2D Art.

Creating 2D textures for HUD or models/Searching for 2D art.

  • General programming.

Creating or editing ODF's/REQ'S/LUA's/ETC

  • Lore.

Someone that helps on designing the units (equipment, stats, etc) on a map according to the lore (Legends and Cannon).

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Battlefront Redux - Snapshot #2

Battlefront Redux - Snapshot #2

Demo 4 comments

Snapshot #2 of Battlefront Redux. In this snapshot the 1st Battle of Geonosis has been updated.

Battlefront Redux - Snapshot #1

Battlefront Redux - Snapshot #1

Demo 9 comments

After many many hours of work I finally finished the 1st version of the 1st Battle of Geonosis.

Comments  (0 - 10 of 22)
anthonytjengracio
anthonytjengracio

So I honestly am enjoying this, but the speed everyone goes at just really throws everything off.

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Raigiku Creator
Raigiku

Haha I know people dislike the speed and want it to to be changed but that's something that goes against what I'm trying to create. I want BF2 to be more realistic and make you feel like on a real battlefield instead of being more arcade-like like Call of Duty.

Reply Good karma+1 vote
halosam296
halosam296

What programming language do you need?

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Raigiku Creator
Raigiku

For modding? Well, the only one that I used was LUA but only for some script editing and it was basic stuff, like if statements. If you want to mod this game don't worry about learning 100% a programming language, you really don't need to since most of the units files are .odf's which are basically text files that modify numbers or call files by their names. All of this is just to modify properties of units and it's very simple, to be honest.

Reply Good karma+1 vote
halosam296
halosam296

Ok, well, I am learning programming on the side and have much of the basics down (definitely enough for basic scripting and if statements), my two preferred languages being C++ and Python (2.7 and 3). Though I won't make any promises on how reliable I will be with continuous always-on-time results, as I often go through periods of being very busy, and very not busy, but I can and do promise that I will work on it whenever I can. I very much like Battlefront II, and I want this mod to succeed.
So if you wish, you can email me at halosam296@gmail.com

Thank you,
Sam

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LonelyChicken97
LonelyChicken97

Does this mod include space as well? Also, shouldn't the grapple droid model be based on the Super Battle Droid from the RoTS video game?

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Raigiku Creator
Raigiku

There are 2 grapple droid models. One is a B1 and the other is a B2. In one game the B1 showed on the 1st Battle of Geonosis.

Reply Good karma+2 votes
noctisspector
noctisspector

I can send you 3d models that I found. Take a look at my ultimate sides mod for models you might need. I see that you have those nice realistic lasersnin you mod mod. What did you do to get them?

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Raigiku Creator
Raigiku

I edited the blue laser Master_Luke put in GameToast Gametoast.com. I also changed some properties in the file that controls weapon lasers.

Reply Good karma+2 votes
Sleestakman
Sleestakman

Awesome! If I had any sort of knowledge on the process of building mods, I'd give a hand. Think you'll be including Rogue One content in the Galactic Civil War era?
Shame there's no shorthand name for the First Order - Resistance War. That's a mouthful.

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Raigiku Creator
Raigiku

I honestly see myself developing that era in like 2 years or 1 year. Clone Wars has a lot of stuff in it. I'll need to develop lots of custom sides first for that era and then go to the GCW era. Yes, shame there's no shorthand name for the new trilogy war xD.

Reply Good karma+2 votes
Sleestakman
Sleestakman

Hey! Rogue One's been added to the planned content! I feel like I've accomplished something. When you're talking custom sides, what are you thinking about adding? Different legions for the clones and such?

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Raigiku Creator
Raigiku

Yes, things like that. Basically new units for a certain faction.

Reply Good karma+2 votes
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Latest tweets from @_raigiku_

Battlefront Redux Snapshot #2 is out!

Jan 14 2018

RT @ORIGINPC: We're kicking off 2018 with a worldwide giveway of @pewdiepie's own CHRONOS desktop! Enter for a chance to win th… T.co

Jan 8 2018

Happy christmas everyone! T.co

Dec 25 2017

Follow closely the development of my mod in the following link: Trello.com

Dec 11 2017

Check out #hackpledge -- where developers help each other master programming Hackpledge.org

Oct 20 2017

Finalmente encontre la manera de agregar una textura sin necesidad de hacerlo manualmente :D T.co

Aug 12 2017

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